Showing posts with label Wonder Woman. Show all posts
Showing posts with label Wonder Woman. Show all posts

Tuesday, December 10, 2024

Wonder Woman #13


"Reunion"

Tom King Writer
Tony S. Daniel Artist
Leonardo Paciarotti Colorist
Clayton Cowles Letterer
Tony S. Daniel & Maiolo Cover Artists
Stanley "Artgerm" Lou, Phil Jimenez & Romulo Fajardo Jr., Gleb Melnikov Variant Cover Artists
Nicola Scott & Annette Kwok Artist Spotlight Variant Cover Artists
Chris Rosa Associate Editor
Brittany Holzherr Senior Editor
Paul Kaminski Group Editor
Wonder Woman created by William Moulton Marston
Superman created by Jerry Siegel and Joe Shuster.
Superboy created by Jerry Siegel. By Special Arrangement with the Jerry Siegel family.

Our cover shows Wonder Woman breaking out all the prisoners captured by Amanda Waller during the Absolute Power event. Impulse, Kid Flash and Superboy all make the cover, and they look great. It's really hard to find any fault in Tony Daniel's art. And I really do feel spoiled having Impulse appear on two consecutive covers for this blog. Of course, he didn't make it on any of the variant covers for this issue, and he barely makes an impression inside this book, but he does have one line and I have made a solemn vow to review every comic where he speaks at least once.

Absolute Power was DC's big crossover event of the year, headed up by Impulse creator (and my favorite writer) Mark Waid. Unfortunately, Impulse only appears briefly in the background of a few of those issues and doesn't speak. So I won't be covering that event properly. This is all we get. So I hope it suffices for me to simply say that Amanda Waller has taken away all the heroes' powers and has imprisoned a whole bunch of them. This issue details how Wonder Woman, Steve Trevor and Damian Wayne rescue all those heroes.

Cassie Sandsmark makes a cameo, but Tom King is unfortunately uninterested in presenting a Young Justice reunion with Wonder Girl, Superboy and Impulse. Jay Garrick is also here, but the only other speedsters we see are Bart and Ace. They're both complaining about how everything is so slow — Bart even swears! — but they're both talking really fast, suggesting that they may not have been completely stripped of all their speed.


All in all, it's a quick, straightforward prison escape story. None of the heroes really seem to be impeded by their lack of powers — just a few grumblings, is all. The only problem I had with this issue was that Wonder Woman wouldn't stop kissing Steve Trevor the whole time. Damian felt the same way, which was nice to see my feelings being acknowledged. But at the end of the day, I would have liked to see more action and interactions involving this massive cast of characters.

"The Secret Origin of Trinity, Daughter of Wonder Woman!"

Tom King Writer
Khary Randolph Artist
Alex Guimarães Colorist
Clayton Cowles Letterer
Chris Rosa Associate Editor
Brittany Holzherr Senior Editor
Paul Kaminski Group Editor
Superman created by Jerry Siegel & Joe Shuster. By special arrangement with the Jerry Siegel family.

This is a quick backup of an adult Damian giving a very colorful retelling of the main story to Trinity. It's really cute and funny to see Damian's revisionist history. I don't have anything else to say about this, other than it contains one of my favorite Impulse drawings in years.


If we ever get a Young Justice revival, I would love to see Khary Randolph handle the art.

Next time, we'll finally conclude Simon Spurrier's story in The Flash #13. It technically happened before this issue, but this came out a week before. Plus, I was happy to interrupt that mess of a story.

Monday, April 9, 2018

Wonder Woman #224


Marathon Part Two

Greg Rucka Writer
Cliff Richards Pencils
Ray Snyder Inks
Richard & Tanya Horie Colors
Todd Klein Letters
Ivan Cohen Editor
Wonder Woman created by William Moulton Marston

Our cover by JG Jones shows Wonder Woman leading her fellow Amazons in battle. Jones' realistic painted style is a really nice change of pace every now and then, and I really like the different Amazons here. Wonder Woman herself looks a bit odd, but that's just a minor nitpick on my part.

When we last saw the OMACs, they were swarming over Blüdhaven, leaving an overwhelmed Nightwing wondering what to do. But then the evil sentient satellite Brother Eye got a better idea and sent all the OMACs to Themyscira to attack the Amazons. Wonder Woman tries to warn her sisters that the OMACs are actually innocent people trapped in robotic shells, but she's unable to prevent the Amazons from killing a large chunk of the OMACs.

Turns out that this was exactly what Brother Eye wanted. He realized the OMACs wouldn't be able to defeat the Amazons, but he could turn the world against them. Building on his video of Wonder Woman killing Maxwell Lord, Brother Eye sends out another video across the world, showing Amazons killing innocent people trapped in OMAC suits. This video is even seen by the Teen Titans, who have apparently returned from their adventure in Los Angeles and picked up Robin on the way.


Wonder Woman feels the Amazons' reputation will never be able to recover after this, nor will they be able to prevent future attacks on Themyscira. So she has the entire island disappear from the world of man, while she stays behind to continue battling the OMACs.



Geoff Johns is sometimes annoyingly precise when dealing with time (11:48 a.m., 12:07 p.m., etc.). But with Infinite Crisis, he was mercifully vague. This will especially come in handy during the crossovers that will try to add a few little details to the main story that is so jam-packed with action, it often feels like everything is happening at the same time. In this particular case, I think it's good to assume that the Teen Titans did have a little bit of downtime after their fight with Brother Blood, giving Robin enough time to finally meet up with the team.

As for this issue, I did like Brother Eye's plan (and Wonder Woman's sacrifice to counter that plan), but I don't know why such a big deal was made of the OMACs flying over Blüdhaven if their goal was always Themyscira. And this wasn't Greg Rucka's fault — this was exactly how Johns had it in the main Infinite Crisis series. I mean, Infinite Crisis #1 had an entire two-page spread of the OMACs over Blüdhaven, and nothing happened. Oh well.

Next time, we'll conclude the battle with Vandal Savage in The Flash #230.

Thursday, January 18, 2018

Wonder Woman #210


Stoned: Conclusion

Greg Rucka Script
Drew Johnson Pencils
Ray Snyder Inks
Richard & Tanya Horie Colors
Todd Klein Letters
Ivan Cohen Editor
Special thanks to Ron Randall
Wonder Woman created by William Moulton Marston

Our cover by JG Jones shows Wonder Woman battling Medusa (or Medousa as she's referred to in this issue). If you look closely at her helmet, you'll see Wonder Woman has shielded her eyes from Medousa's gaze. This exact scene happens in the comic, and I appreciate that. And I do enjoy Jones' painted style as a change of pace every now and then. I am, however, a bit distracted by the advertisement right behind Wonder Woman that simply says "Hiss." A little on the nose, don't you think?

Our story begins with Ares setting up a death battle between Wonder Woman and Medousa at Yankee Stadium. He has used his powers to broadcast this fight on every television in the world, as well as keep everyone out of the stadium until the fight is complete. So in the buildup to the fight, Wonder Woman's friends — the JLA, JSA and Teen Titans — can only nervously sit around and wait.


And then the bulk of this issue is devoted to this big fight. Wonder Woman enters wearing that helmet protecting her eyes so she doesn't turn to stone by looking at Medousa. But Medousa eventually knocks off Wonder Woman's helmet. Luckily, Wonder Woman was wearing another blindfold underneath the helmet just in case. However, Medousa is able to remove that blindfold as well. So Wonder Woman grabs one of Medousa's severed snake heads and pours its venom into her eyes to blind herself. And then Wonder Woman brutally decapitates Medousa in front of the entire world.



I'm not sure why Wonder Woman couldn't simply keep her eyes closed — putting venom in her eyes seemed unnecessarily dramatic. But I'm sure Wonder Woman fans at the time were pleased with this extended fight sequence. For me personally, I'm sad that this is a comic with both Wonder Girl and Ares, but they don't interact with each other. Oh well. This isn't their story.

Next time, we'll go back to the future with Teen Titans #18.

Wednesday, October 5, 2016

Sins of Youth: Wonder Girls #1


Coming of Age

Written by Brian K. Vaughan
Pencilled by Scott Kolins
Inked by Chris Ivy
Colored by Rick Taylor
Lettered by Ken Lopez
Edited by Maureen McTigue
Wonder Woman created by William Moulton Marston

Cover by Mike Wieringo & Terry Austin. Colors by Tanya & Richard Horie.

This is probably the only Sins of Youth cover I'm not a fan of. Sure, it's drawn very well. But, c'mon ... do we really need THAT much cleavage? Sure, I've seen much worse with Wonder Woman, Power Girl, Supergirl, etc., but this is Cassie Sandsmark we're talking about, and she's, like, 14! Even though she's technically an adult now, it's only temporary, and this cover still makes me uncomfortable. Well, enough of that!

Just like with the Superman/Superboy issue, this one could get way too confusing too fast if you try for the Wonder Women/Girls route. DC didn't even try it with the title of the issue, simply going with the generic Wonder Girls. So I'm going to only refer to them by their real names, Diana and Cassie. And our story starts with a young Diana trying to end a war by grabbing two tanks and smashing them against each other. But she's quickly embarrassed when she realizes the soldiers were just training by playing war games. Luckily, the tanks were decommissioned scrap heaps, so no harm was done, but Cassie does realize she needs to keep a better eye on Diana.

Cassie takes Diana back to her room, and Cassie is shocked to see through an adult's eyes how she lived in such a cluttered room with walls covered in Titanic posters. Cassie feels uncomfortable wearing Wonder Woman's uniform, but she does finally feel ready to wear Donna Troy's old red uniform. Diana also changes out of Cassie's usual leather jacket and goggles, throwing together the outfit we see her wearing on the cover.

The two then get down to business and try to contact Zeus to get him to change them back. But they instead get Apollo, who agrees to help them if they first retrieve his lost helmet from a giant, powerful cyclops. (As was mentioned in the Impulse/Kid Flash issue.) So the Wonder Girls fly off to Greece and battle the monster, but get their butts kicked. So Diana tries talking to the cyclops in Ancient Greek, and it turns out he's a nice guy, who was ordered by Apollo to kill anyone who tried to take the helmet by force, but to give it to those who ask for it politely.

However, Apollo betrayed our heroes, and told Agenda where to find them. So before Cassie and Diana can return the helmet to Apollo, they're surrounded by Agenda helicopters. The troops order them to surrender, saying they already have Superboy in custody. Cassie sees this as their best chance of rescuing Superboy, so she and Diana abandon the helmet and surrender to Agenda.

And while all this was happening, Klarion ... bum, bum, BUM ... the Witch Boy paid a visit to Diana's Wonderdome and made Sphinx younger. (I guess they couldn't find a better Wonder Woman villain.)

CDTV Top Story

The is Ace Atchison reporting for CDTV news, bringing you the latest coverage on the current "Sins of Youth." And I'm asking who are the Wonder Girls? There's Themyscira's Princess Diana. But is she the kid who's been seen tossing tanks alongside the waaay hot blonde babe calling herself Wonder Woman? Or is that the new, scrawny Wonder Girl, who's Young Justice's leader, in a new costume? Wasn't she wearing something else earlier? Then there's the Wonder Girls with the Titans, but she now calls herself Troia, right?

Artemis, the other Wonder Woman, could not be reached for comment. And to the joker from New York calling himself "Wonder Man," we're not going to interview you! So give it up!

We just hope that the Wonder Girl from Young Justice learns something from all the different Wonder Girls costumes out there and takes a hint.

In other news:
– Flamebird's Casa de Fashion agrees: YJ's Wonder Girl tops the Worst Hero Look, beating out last year's winner, Brother Power the Geek.
– And winning the Best-Looking Hero award is Green Lantern. Looks good and knows how to accessorize.


This comic wasn't too bad, considering I have little to no investment in Wonder Woman and the Greek gods. This issue was well-written and looks really good, which comes at no surprise considering who worked on it. Brian K. Vaughan will later become a big name in comics with Y: The Last Man, and Scott Kolins will enjoy a long run on The Flash. So it's pretty to see these two creators before their big "break out" success.

Up next is Part 11 of the 12-part Sins of Youth. The Klarion the Witch Boy Project! Sins of Youth: The Secret & Deadly #1.

Friday, July 1, 2016

Wonder Woman #153


Mad About the Boy

Written by Mark Millar
Pencilled by Georges Jeanty
Inked by Stull, Hillsman and Vines
Lettered by John Costanza
Colored by Rick Taylor
Edited by Maureen McTigue
Special thanks to Cully Hamner
Wonder Woman created by William Moulton Marston

This cover is very bright, happy and optimistic. I love the image of Wonder Girl gleefully soaring above Wonder Woman, signifying that this issue is all about Cassie. However, I do think Wonder Woman is showing a little too much cleavage.

Our story begins a month and a day ago, with a handy editor's note saying this tale takes place before current Young Justice events. (This means Arrowette hasn't left the team yet, Secret hasn't been kidnapped, and continuity stickler like myself can breathe a sigh of relief.) Cassie and her friends are playing a magazine dating quiz during lunch. According to the magazine, if you want to date Superboy, it means you're dangerous; Arsenal means you're a free spirit; Robin means you value intelligence; and if you want to date Impulse, like one girl does, it means it is time to stop reading the baby-sitter's magazine and go to bed. Oh ... poor Impulse! Of course, he's not really interested in dating anyone anyway.

Cassie has a hard time playing this game, though, since she is secretly Wonder Girl and is secretly in love with Superboy. And to make matters worse, all of Cassie's friends think Wonder Girl is pretty lame. When Cassie goes home that day, she reflects on her career — how she was granted powers from Zeus, became Wonder Woman's protégé, and joined Young Justice. (Just in case any readers don't know who Wonder Girl is.)


And that's really all the Impulse we get here. Just a sad reference in a girls magazine and a couple of flashback cameos. But there is still some fun stuff that's marginally relevant to this blog. One of Cassie's friends gets a Flash tattoo, which everybody thinks is awesome, but it makes poor Cassie feel even more lame and immature. There's also a lot of speculation that Jesse Quick is actually Cameron Diaz in disguise.

Anyway, since Cassie's feeling pretty down on herself, she reaches out to Arrowette to help give her a makeover. The end result isn't that much different — just a shorter black wig with the goggles pushed up, heavier makeup, and a miniskirt replacing her usual shorts. Wonder Girl's next step is to find an excuse for a team-up mission with Superboy. She says the next Young Justice meeting isn't for another two weeks, which surprises me, since I figured they met at least once a week. But then again, Wonder Girl does live all the way in California, so getting to their headquarters in Rhode Island has to be pretty tricky.

Luckily for Wonder Girl, she doesn't have to wait too long for an excuse to call in Superboy. Somebody at her mom's museum accidentally unleashes a giant minotaur on the city. Cassie is thrilled when Superboy answers her call, but she quickly gets worried when the monster begins beating the Kid to a pulp. In another bit of blind luck, Wonder Girl instantly defeats the minotaur by hitting it with the box it came from.

With the monster defeated, Cassie now has the perfect opportunity to ask out Superboy. But she suddenly feels like a fraud in her makeup and new outfit. The poor girl has a bit of a breakdown on the street, and starts taking off her costume. Superboy hurries her over to an alleyway to protect her identity, kindly lets Cassie rant for a bit, then very sweetly tells her she's not stupid and is beautiful. Superboy then kisses Cassie and flies away right in front of some of Cassie's friends. Cassie is the most popular kid at school the next day, and she is much more confident and happy with herself. However, she considers Superboy's kiss more as an act of friendship more than a romantic gesture. But this is good for her. She's no longer obsessed with her teammate and has now turned her attention toward another teen superhero, Captain Marvel Jr.


This was a nice, sweet little story. The art wasn't too great, but I did enjoy that one shot of Impulse. But much more than that, I loved taking a look at Wonder Girl at high school. It was a little sad but touching to see her struggle through all the normal teenage girl problems with the added weight of being a superhero. And I really liked seeing all the normal kids treat superheroes like celebrities. I'm always up for seeing more of the civilian life of the DC universe. And giving the spotlight to Wonder Girl was more than welcome. She has always felt genuine and human to me. Unfortunately, the large cast of Young Justice never gives her enough room to shine, nor would guest-starring in Wonder Woman's series. Sadly, Wonder Girl didn't get her own series until 2007, and it only lasted six issues.

Next time, Impulse and Young Justice will make a quick cameo in The Titans #12.

Tuesday, February 24, 2015

Wonder Woman #126


Where Have All the Heroes Gone?

John Byrne Writer-Artist
Tatajana Wood Guest Colorist
Jason Hernandez-Rosenblatt Assistant Editor
Paul Kupperberg Editor
Wonder Woman created by William Moulton Marston
The Demon created by Jack Kirby

The cover, designed and written by John Byrne, is a pretty fun re-creation of the front page of a newspaper. I do find it a bit odd, however, that Byrne chose to go with The Daily Planet, which usually focuses on Metropolis and Superman. I guess Gateway City doesn't have any recognizable papers. Anyway, this story blurb tells us that Wonder Woman has fallen in a recent battle with Neron (hence her absence in this Genesis storyline). Diana is now currently in a hospital, where doctors are baffled by her condition. Her body is completely fine, but her soul is damaged.

And that leads us directly into our story, with Wonder Woman in a hyperbaric chamber, while several of her friends and close acquaintances gather around. This group includes a young teenager with short blond hair, cut-off jeans and a Flash T-shirt. Her name is Cassandra Sandsmark, and she passionately declares that Wonder Woman will, and has to survive. Impulse hasn't met Cassie yet, but he will before too long.

We then cut to Mount Olympus, where Herakles brings a lifeless Zeus to the other gods. He tells them that he and Zeus went to the Source Wall to investigate the disturbance. But Herakles was ambushed by Ares, and when he finally came to, Zeus was in poor condition. Kupps tells us in an editor's note that if we want to find out what happened to Zeus, we need to check out Jack Kirby's Fourth World #8. But Impulse doesn't appear in that issue, so we'll stay blissfully in the dark on this one. Anyway, Herakles decided to leave all the fighting at the Source Wall to bring Zeus back to Mount Olympus to save his life (which did work, apparently).


We then get a bit of Earth's heroes fighting the forces of Darkseid, and take a quick peek into what the small group of heroes did inside the Source before being expelled. The new god Metron explains that the Source will protect itself the same way a body defends itself against diseases. Soon after he says this, Donna Troy and Queen Hippolyta (Wonder Woman's mother) are attacked psychologically. They both receive haunting visions. Hippolyta is tormented by a dying Wonder Woman, who claims she was betrayed by her mother. Donna is confronted by past versions of herself, including the Darkstar version Impulse teamed up with in the New Titans. These illusions are joined by the original Teen Titans (with Wally West as Kid Flash) and they mock Donna for how weak she's become and all the mistakes she's made.

And I guess that's all that really has to do with Genesis and Impulse, so we'll leave that there. This wasn't a terrible issue, although I had little to no connection with most of the story here. But it was kind of refreshing to read an issue written and drawn by the same person. I always say the fewer people who work on a comic, the better, more consistent it will be. And Byrne definitely feels more at ease here with the gods of Olympus than he does with the mega-large unfathomable threat he's trying to create in Genesis. I do think Byrne drew a rather demented-looking Impulse, though.

Next time, we'll take on the final issue of the main series, Genesis #4.

Tuesday, December 30, 2014

Wonder Woman Plus Jesse Quick #1


Heroes!

Christopher Priest – Script
Mike Collins – Penciller
Tom Palmer – Inker
Gaspar – Letterer
Ian Laughlin – Colorist
Jason Hernandez-Rosenblatt – Asst. Editor
Paul Kupperberg – Editor
Alisande Morales – Consulting Editor
Brian Augustyn – Plot Assistance
Johanna Draper – Research Assistant
Mark Waid – Speed Force
Wonder Woman created by William Moulton Marston

That's quite a bit of people who helped put this issue together. However, I suspect Mark Waid's name is only included because he wrote all the extensive flashbacks of Jesse Quick's past. The cover is by Collins and Palmer, and although I feel like Wonder Woman could've been drawn a little better, I do enjoy Jesse Quick here. But the most interesting part of the cover is the ninja in the background. We haven't seen those guys since Savitar was defeated in Dead Heat. But it makes sense that a few of his fanatical followers would linger around.

Our story begins with a nervous Jesse Chambers on the first day of her new job as CEO of her late father's company, Quickstart. Luckily, her day at the office is delayed by a hostage situation at a store called J.J. Lords across the street. So Jesse says her super-speed formula, 3X2(9YZ)4A, and throws on her superhero uniform. Jesse Quick soon finds herself in an elevator, face-to-face with a 12-year-old holding a gun to a 4-year-old. The older kid calls himself 2Young (I don't know how anyone was supposed to know he wanted to use the numeral 2 instead of the word Too, but that's beside the point). The elevator is surrounded by SWAT officers, and Jesse Quick finds herself too close to the boy to say her formula without having him shoot the younger kid. So she briefly exits the elevator, which buys her enough time to say her formula. Doing so caused the police to open fire, but Jesse is able to catch all the bullets and save the hostage.

Shaken by the whole ordeal, Jesse heads home to take three showers and eat a tub of ice cream in her bathrobe. Jesse is bothered by 2Young, but also her mother, the former Liberty Belle, who seemed to act like a completely different person at Johnny Quick's funeral. Jesse's mother then arrives and lectures Jesse for shirking her CEO duties. Jesse can't handle the criticism, so she runs away through her bathroom window.

But as soon as Jesse is gone, Libby Lawrence-Chambers is attacked by Savitar's old ninjas. They don't have their super speed anymore, but they are able to overwhelm the retired hero by their sheer numbers. Meanwhile, Jesse in her bathrobe is finally able to calm down on a park bench, and decides to return home when some nuns believe her to be homeless. She arrives at her apartment to find her critically wounded mother, who manages to tell Jesse that the ninjas were looking for a scroll of Savitar's.

During the Dead Heat saga, Max Mercury burned Savitar's extensive speed library. But before doing so, Jesse snatched one of the scrolls that she simply thought looked cool. (And you can see her pocket that scroll in Impulse #11.) Jesse takes her mom to the hospital and takes another look at the scroll to try to figure out why the ninjas want it. The scroll is written in ancient Greek, so Jesse throws her costume back on and pays a visit to an expert on the matter — Helena Sandsmark. Helena identifies the scroll as a petition to Hermes, the messenger god of speed. Jesse tells her how she acquired the scroll, and Helena suggests this would be case better suited for her assistant, Diana Prince. Diana seems familiar to Jesse, but she doesn't see the value in enlisting her aid in this dangerous situation.

Suddenly, a group of ninjas invade the museum. As Jesse rushes off to confront them, she is astonished by Diana's ability to keep up with her. Then Jesse realizes that Diana really is Wonder Woman, who engages in some serious ninja butt-kicking. The ninjas are soon defeated, and our heroes interrogate one of them. They learn that the ninjas want to pull their master Savitar out of the Speed Force by bringing the scroll to the Circle of Light. But before he can explain what the Circle of Light is, one ninja who still has super speed sneaks up on the heroes, knocks them out, kills the interrogated ninja, and steals the scroll. Wonder Woman chased after the ninja, but wasn't able to catch her, only being able to tell Jesse the ninja was a woman. Jesse then realizes this one ninja who still has powers is Christina, Savitar's most devoted follower.

Wonder Woman then takes Jesse to Julia and Vanessa Kapatelis to try to find out more about this scroll and Circle of Light. Jesse tells them Savitar was based in South America (which isn't true — his citadel was in the Balkan Mountains, in Europe). Anyway, while the four women eat at Taco Whiz, Vanessa determines the Circle of Light could be referring to La Luz Redondo, a tiny Dominican Republic mountain parish. So Jesse Quick and Wonder Woman run/fly to South America, with Jesse recapping the fight with Savitar on the way.

When our heroes arrive in the Dominican Republic, they find Christina has already unlocked the secret of the scroll, opening a portal to the Speed Force. Jesse quickly beats up a few ninjas and takes one of their swords, determining to use it to kill Christina for causing her father's death. Christina starts running toward the Speed Force with Jesse hot on her heels. Christina reveals that she hasn't forgiven her former master for betraying her, and she really wants to rob Savitar of his greatest ambition by pulling him out of the Speed Force. Jesse doesn't care, and moves in for the kill. But then Wonder Woman manages to get her lasso of truth around Jesse, exhorting her to calm down before doing something she'll regret. Jesse then has a series of flashbacks, showing the true cause of her frustrations.


It all started when Wally West named her the next Flash. Jesse was initially honored by this, but soon learned the whole thing was just a ruse to get Impulse to focus more. When Impulse and Max were trapped outside of Kobra's force field, this started a deep-seeded anger in Jesse toward Wally, and a strong desire to prove herself. This carried over to the conflict with Savitar, when Jesse probably got a bit carried away, and had to be saved from Christina by her father. Johnny Quick ran so fast he became one with the Speed Force, but he could have come back. And thanks to Wonder Woman's lasso, Jesse realizes for the first time that she's mad at her dad for leaving her. But she also realizes that she would have done the same had she been in his place.

Christina disappears, and Jesse crumbles into an emotional heap in Wonder Woman's arms. But Wonder Woman helps her confront her feelings and recover from the grief. And our story ends with Jesse taking Wonder Woman to visit her mother in the hospital to help her also work through the grieving process.


Even though this issue basically had no Impulse in it, I was pleasantly surprised by it. Jesse Quick definitely deserves to get some attention in the spotlight from time to time, and I was impressed at this issue's ability to pick up on a minor detail from an earlier issue and run with it. The location for confusion is a slight problem, but it doesn't negatively impact this book. Jesse and Wonder Woman each got a small taste of the other's world, and we got to learn a little more about Jesse's personal life.

There aren't any letters to the editor, naturally, so let's see if there are any new ads I can scrounge up.

The video invasion hits home! Independence Day on VHS. This was by far the biggest movie of 1996, and one that I enjoyed immensely as a kid. And I still love it today. It's just a really fun, exciting movie.

We have an apparent ultrasound of a baby in fetal position, with the caption: Better get used to being in this position again. Ultimate Mortal Kombat 3 for Super Nintendo and Sega Genesis.

Open all night. No quarters needed. Arcade's Greatest Hits for Super Nintendo and Sega Genesis.

Twenty-six have been given life, and twenty-six will take it away. Mortal Kombat Trilogy for PlayStation and Nintendo 64. Yes, we have entered that awkward period where some games were being made for Super Nintendo and some were for N64.

Born in arcades. Abused. Caged. And brought to your home. Fighting Vipers for Sega Saturn.

A three-page ad for Nights Into Dreams ... fro Sega Saturn.

Spend some quality time with Michael Jordan. Like 2 1/2 hours. NBA Video on VHS.

See Jonny run. See Jonny fly. Be Jonny. Jonny Quest CD-Rom game.

Elsewhere in the DC Universe ... Batman Plus Arsenal, Supergirl Plus The Power of Shazam!, Superman Plus The Legion of Super-Heroes, and Sovereign 7 Plus The Legion of Super-Heroes, which I will be reviewing in a bit.

Old soldiers never die, they just turn into bloodthirsty mutant zombies. Final Doom on PlayStation.

Next time, we'll get back on track with the classic stuff in Impulse #21.