Tuesday, August 12, 2014
The New Titans #123
Salvation
Marv Wolfman Plot
Michael Jan Friedman Dialogue
J.B. Jones Pencils
Rich Rankin Inks
John Costanza Letterer
Chris Matthys & Ed Lazellari Colors
Keri Kowalski, Assistant Editor
Pat Garrahy, Editor
The New Titans created by Marv Wolfman and George Pérez
As we can see by the cover, this is a Minion story. It's a good enough image, and I am excited to learn more about Jarras Minion, but I am worried about the instability of the creative team on this title. It's usually a bad sign when one person does the plot and someone else does the dialogue. Although Friedman, the writer of Darkstars, is a good choice for a space story. And Jones is the penciller again for the first time since issue #117. But that means Finn Harris only did one issue, and before him was William Rosado. I hate having three pencillers for three issues.
After the Crimelord-Syndicate War, the Titans decide to visit their satellite base for some reason. Also, for some reason, Jarras feels compelled to share his personal feelings with the team. And Damage, ever the idiot, is surprised that he can understand Jarras, so Supergirl reminds him that Darkstar gave him a universal translator like forever ago.
Jarras is feeling particularly lonely, and although Darkstar reminds him that his father is still alive, Jarras feels he has little in common with him. He tells the Titans that after he attacked the Darkstar prison ship in an attempt to kill Psimon, he decided to return to the ruins of his home world, Talyn. There, he found a group of aliens taking precious Talyn relics. Believing them to be thieves, Minion attacks them, only to learn that they were actually trying to preserve Talyn's memory.
We also get some nice background of Jarras' life, his family and how his entire race was genetically modified to lack all aggression. It's all very interesting stuff, but Impulse only stands around and listens to Jarras' story with everybody else. At the end, Jarras says he has finally realized that revenge is not the answer, and Arsenal tells him he can stay on the team as a full-time member — as if he already wasn't.
Altogether, this wasn't a bad issue, although I am sad we've had a run of issues with very limited Impulse action. I'm really missing a big Titans adventure that gives everybody something to do.
Once again, for some reason, there are no letters to the editor. So here are the new ads:
Dredd. June 30.
Icon #27. You can't go home again! By Milestone.
Gotham City made him the men he is today. Now he'd like t o express his gratitude. Batman: Two-Face. Crime and Punishment. By J.M. DeMatteis and Scott McDaniel.
Year One. They were legends from the beginning. Superman Annual #7 by Stern, Gossett & Pascoe.
Batman Forever. Val Kilmer, Tommy Lee Jones, Jim Carrey, Nicole Kidman and Chris O'Donnell. This movie was a big part of my childhood, but I have mixed feelings on it now. I actually wrote a review on it sometime ago here.
Next time, we get plenty more Impulse action in Impulse #4.
Monday, August 11, 2014
Deathstroke #49
All the King's Men
Marv Wolfman – Writer
Sergio Cariello and William Rosado – Pencillers
Will Blyberg – Inker
John Costanza Letters
Chris Matthys Colors
Keri Kowalski Asst. Edits
Pat Garrahy Editor
Deathstroke created by Marv Wolfman & George Perez
The cover is by Sergio Cariello, and it's a pretty standard action shot of Deathstroke and all the guest heroes of this issue. Impulse doesn't look in the bottom right corner, but as a whole, Cariello isn't that talented of an artist. He especially seems to have a problem drawing feet — look at how tiny Deathstroke's feet are and how many people simply don't have feet at all.
Continuing with the complete and utter lack of consistency with the Crimelord-Syndicate War, this issue follows the standard of Deathstroke #48, which broke the story up into a bunch of tiny chapters. We'll skip ahead to Chapter Twenty: Deathstroke, which features the New Titans and Deathstroke finally gaining an upper hand in the three-way war thanks to the sudden arrival of the Darkstars.
Seeing that they're completely outmatched, Crimelord's Force-Troops call a hasty retreat and teleport away. I'm not sure why they arrived at the battle in a ship instead of directly teleporting there in the first place, but whatever. The chapter comes to a quick end after two pages, which brings us to Chapter Twenty-One: Sla-Gorann. The alien leader of this group of the Syndicate, Sla-Gorann, kills the corrupt Senator Baron, who had been working with the Syndicate for whatever reason. Sla-Gorann also initiates a self-destruct on himself, his men and his ship, forgetting that last issue he wanted to tell Donna Troy where Crimelord's nuclear warheads were. But Donna and Deathstroke remember this vital piece of information right as everything begins exploding, and conveniently off page, Deathstroke manages to learn the location of eight of the nukes.
Let's skip ahead to Chapter Twenty-Eight: Zarina. The only important stuff that happened in the last seven chapters was Sargent Steel gathering up a whole bunch of heroes to find the bombs, including the Blood Pack (which is surprisingly still running its reality show), Extreme Justice and the Outsiders. They have to go all around the world to find these nukes, including the Vltava River in Prague — a place I know very well, having lived there for two years. Steel was especially worried about the Czech government getting its hands on the warhead, which I find fairly laughable. By 1995, the Czech Republic was no longer communist and really in no position to cause any problems to anybody with or without a nuke.
Anyway, the Titans are sent to Boston Harbor, where the warhead was apparently hidden on an old-timey ship. But in the last chapter of this issue, we learn that the Crimelord has secretly been watching everything, and he is interfacing with something or someone named Zarina. And then, his identity is finally revealed as Steve Dayton — formerly the Doom Patrol hero Mento!
Whew! We are finally done with the Crimelord-Syndicate War! It ended just as abruptly and disappointingly as it began. And after four issues, I still don't know why Crimelord and the Syndicate were fighting. This was a wasted crossover that failed to live up to any of its potential. And this issue only gave me one shot of Impulse — happily disarming people in the battle, which he should have been doing from the start. Oh well. I won't have to worry about Crimelord or the Syndicate ever again. ... I hope.
There is no letters column this month, nor are there any new ads. So I'll leave you until next time, when we explore The New Titans #123.
Sunday, August 10, 2014
The Darkstars #32
The Crimelord-Syndicate War – Part III: The Night They Burned Ol' Dixie Down!
Michael Jan Friedman ~ Writer
Mike Collins ~ Penciller
Ken Branch ~ Inker
Bob Pinaha ~ Letterer
Linda Medley ~ Colorist
Jason Hernandez-Rosenblatt Passing the Bucket
Paul Kupperberg Toasting Marshmallows
Darkstars created by Michael Jan Friedman and Larry Stroman
This issue's cover was pencilled by Mike "the Welshman" Collins and inked by Ken "Hershey Bar" Branch. John Wren and Curtis King played fiddle and watched Dallas burn. It's not a bad image of Darkstar, Deathstroke and Supergirl — I just wish they were featured more in this issue. Although this is the third part of the Crimelord-Syndicate War, Friedman basically treated it like a backup story to all his other dangling plot threads.
So since it's been a while, let's recap a little bit. In light of reports that Crimelord had a nuclear bomb, Sargent Steel sent Deathstroke and the New Titans to Dallas to investigate. Instead, they found a Syndicate space ship, loaded with plenty of aliens and robots ready to attack. And then, in the thick of the battle, Crimelord sent his elite Force-Troops — a random collection of low-level super villains. And this issue begins in the midst of this chaotic battlefield.
Everybody is attacking everybody and no real progress is being made, except for Darkstar beginning to suspect that someone might have set them up. A military helicopter gets caught in the crossfire, and Darkstar and Minion save the soldiers inside. A newscopter then goes down, and Terra and Impulse save the reporters, taking the time to crack a few jokes.
We then get page after page of a completely unrelated and uninteresting side story before returning to the main fight in Dallas. Impulse cracks another joke, saying, "Hey, didn't anybody tell you? My hand ... is quicker than your eye?" And everybody keeps fighting the three-way conflict to a complete standstill, until one of the Syndicate leaders attempts to broker a truce with Darkstar by giving her the location of Crimelord's six nuclear bombs. But before Donna can agree, John Stewart shows up with six more Darkstars to save the day.
Ugh. Can't this stupid war end already? I liked the idea behind this big crossover, but it was poorly handled right from the get-go, and it really felt like none of the people working on this book had any interest in it. Impulse had a couple of little moments, but he and the rest of the Titans were reduced to nothing more than a couple of jokes and cheap, meaningless action scenes. I like humor and I like action in comic books, but I need to have a direction, a purpose for it. All the fighting in this issue felt like Friedman was stalling for the war to be wrapped up next issue. And he could have accomplished that task in an interesting way by showing off the diversity of Crimelord's Force-Troops.
None of the letters in Mugla Mail mention Impulse, so let's head straight to the ads.
Star Trek: The Next Generation Beginnings. The early voyages ... The original six-issue miniseries collected in trade paperback.
Blood Syndicate #28. You can't fight city hall! By Milestone.
Across an ocean, Nightwing battles to save his oldest friend. Gotham City never seemed so far away. Nightwing: Alfred's Return. By Alan Grant & Dick Giordano.
The deal of steel. DC subscription form. Interestingly, I can't find The Darkstars under the list of available titles. Perhaps DC new this book only had six more issues left.
The Dark Knight is just the beginning. Batman Chronicles. A closer look at the heroes and villains of Gotham City. An all-new 48-page quarterly.
Rage. The Werewolf: The Apocalypse. Collectible trading card game.
Next time: The conclusion of the Crimelord-Syndicate War in Deathstroke #49!
Saturday, August 9, 2014
Impulse #3
How to Win Friends and Influence People
Mark Waid Story
Humberto Ramos Pencils
Wayne Faucher Inks
Eliopoulos – Letterer
McCraw – Colorist
Morales – Assistant
Diaz – Associate
Augustyn – Editor
Impulse created by Mark Waid and Mike Wieringo
The cover by Ramos and Faucher gives us a happy Impulse absurdly bobbing and weaving through the middle of a schoolyard fight. This is more or less what happens in the issue, with the exception of Bart wearing his Impulse outfit. But it kind of is required to have Bart dressed as Impulse on the cover. All in all, I rather enjoy this cover — it's light, fun and goofy, which Impulse is all about.
Our story begins with Max Mercury reading the Manchester Journal about someone named Augustyn (a nod to editor Brian Augustyn). Bart begins his day by repeatedly asking Max what his plans for the future are.
But Max refuses to tell Bart what he has in mind for him, only reminding him that his job to teach Bart Allen how to act and think like an ordinary, 20th-century boy. And Bart's assignment today is to make some friends. After trying on about four different outfits, Bart finally gets dressed and heads to Manchester Junior High at 7:58 a.m. He immediately has Encounter One, which is with a couple of bullies demanding students pay a toll to gain access to the hallway. Bart refuses to pay and uses his super speed to sneak around the bullies. They don't quite understand what happened beyond the fact they were duped, so they challenge Bart to meet them behind the bleachers at 3 p.m. Bart thinks this sounds fun, so he agrees.
At 10:03 a.m., Bart has Encounter Two in library class. Mr. Graham has given a pop quiz with three geography questions: What is the unit of currency in France? What are policemen called in Paris? And how tall is the Eiffel Tower? But instead of researching those answers in the library books, Bart decides to go straight to the source. A kid named Hank sees Bart leaving, and when he learns his girlfriend thinks Bart is cute, he decides to rat him out.
In Paris, Impulse helps the gendarmes (policemen) stop a thief named Le Reynard (the Fox) from stealing millions of francs. Having answered two of his questions, Impulse takes a quick detour to the Eiffel Tower to ask a tour guide how tall it is (984 feet). He then returns in school just in time to turn in his report. Mr. Graham thinks Hank was lying, so he gives him a zero. In retaliation, Hank tells Bart he'll cream him at 3 p.m. behind the cafeteria. Bart is reminded of beating up Kobra, which was fun, so he agrees to it.
We then cut to Max at the local library, drinking from a Superman mug. A woman named Dr. Helen Claiborne just happens to bump into him, and although she claims to be conducting serious medical research, she actually has a couple of random books in her arms, including one about snorkeling. She tries to flirt with him, and, noticing that he's reading about Indians, she offers to take him to the reservation outside town. But Max turns her down, saying he's got plans with his nephew.
At 12:37 p.m., Bart has Encounter Seven. We don't see exactly what happened, but it ended with some kid getting drenched by the fire hose and vowing to meet Bart out front by the cannon at 3 p.m. In the cafeteria, Bart lines up behind a chubby black boy, nicknamed Lardo. A kid flips a meatball at Lardo, but Bart pushes Lardo's tray down, protecting the black boy and causing all the food to fall on the kid who flipped the meatball at him. Bart gives Lardo his lunch, then calmly eats some of the food thrown at him in an ensuing food fight. The kid whose meatball attacked backfired also challenges Bart to meet him at 3 p.m. on the baseball diamond.
Preston (the closest thing Bart has to a friend right now) pulls out a video camera to record Bart before he gets killed by half the school. Bart unconcerned about his growing list of after-school fights, and asks Preston if his camera can shoot in 3-D. (That was a ridiculous question in 1995, but not so much in 2014.) Preston tells Bart he asks the weirdest questions, and he explains that after school he wants to try to film the swamp lights at the Morton place. In the meantime, a bunch of girls take a liking to Bart, which only upsets their boyfriends.
At 1:50 p.m., Bart has Encounters Twelve, Thirteen and Fourteen in gym class. Bart (naturally) dominates at dodgeball, and the losing team is forced to run laps. Bart then adds to the losers' humiliation by outrunning them backwards. As with every encounter today, Bart didn't mean to upset or embarrass anybody, it just happened.
Finally it's 3 o'clock, and basically every boy in school has gathered at various places around the building. Bart casually walks by each group, leading them to the football field, which is the only place big enough for the crowd. Pretty soon, the other kids start arguing amongst themselves about who gets to beat up Bart first. Bart, realizing he can't reveal his Impulse identity, abstains from fighting. But all his ducking and dodging only serves to work up all the kids even more, and pretty soon the whole school is fighting each other on the football field, with Preston recording everything from the sidelines. Bart later spots Max in the bleachers, and when Max asks if he's made any friends, Bart says there's always tomorrow.
This was a great standalone issue. Although there were a few little moments scattered throughout that will come into play later on. But the real selling point with this story was the absurdity and goofiness of everything. The whimsical art of Humberto Ramos perfectly matches the humorous insanity of Mark Waid's story. And we got another great look at how poorly equipped Bart is to fit in at junior high. He is completely oblivious to the societal norms of school, nor can he recognize when a bunch of girls are flirting with him. He also doesn't understand the feeling of chaos a food fight, or fist fight, is supposed to create, as both seem to play out in slow motion to him. I really loved the images of Bart calmly walking down the aisle in the middle of the food fight, and idly whistling to himself during the all-school brawl. He just operates outside the norm, and I appreciate Waid for showing this in a fun, rather than angsty way.
We still don't have a letters page, so here are the new ads:
Beware the ultimate evil! Warlock for Super Nintendo and Genesis.
Triumphant returns! Superman: The Man of Tomorrow. The five Superman titles — now the most powerful weekly on Earth!
The heat is on! Hardware and Kobalt by Milestone.
You will see things his way! Parallax View. The resurrection of Hal Jordan. Green Lantern #63-64.
Wonder Woman #100. Fall of an Amazon.
What do you get when you cross Batman and Robin with Two-Face and the Riddler? Batman Forever official comics adaptation.
True Lies. Now a video game blockbuster! On Super Nintendo, Genesis, Game Boy and Game Gear.
Next time, we have to leave the whimsical fun of Impulse and return to the dreary, poorly drawn Crimelord-Syndicate War in The Darkstars #32.
Saturday, August 2, 2014
The New Titans Annual #11
Marv Wolfman Writer
Greg Land Pencils
Keith Champagne, Mike Sellers and Will Blyberg Inks
Albert DeGuzman Letters
Chi Colors
Keri Kowalski Asst. Editor
Pat Garrahy Editor
The cover by Land and Sellers shows all the Titans together — Green Lantern, Mirage, Minion, Impulse, Supergirl, Damage, Terra, Arsenal, and Darkstar. After suffering through two issues with some of the worst art of the '90s, it's great to have a competent artist again. It is a little odd to not be able to see through Impulse's goggles — he looks a bit like a bug — but all in all this is a very solid cover.
Our story begins some time after the Crimelord-Syndicate War, and Terra and Mirage have taken a vacation to Niagara Falls. Mirage is still feeling down after losing her baby a couple of weeks ago, and the experience has brought up the old questions she's had about her and Terra's existence. They were the only members of the Team Titans who didn't disappear after Zero Hour. Suddenly, the two heroes are chased by a flying silver sphere. As they rush back to the Titans headquarters, they call ahead, and Bart answers. They ask him where Arsenal is, Bart says he's in the john, then hangs up, not waiting to hear what else they had to say.
Bart then occupies himself by playing a very fancy virtual reality video game that may have been provided by the Darkstars. But even this high-tech equipment is too slow for Bart, who complains that direct mind-link transmissions haven't been invented yet — that way the images would be able to move as fast as Bart could think. Terra and Mirage then come crashing in with the sphere hot on their tails. They accidentally destroy Bart's game, and the resulting explosion attracts the attention of the rest of the Titans. Damage blames the explosion on Bart and his "stupid V-R game," saying he warned him not to hook it up to the surround sound. Bart answers with, "As if. Exploding boy." Which, I guess, means the Impulse-Damage friendship is officially over now.
Mirage then brings everyone's attention to the silver sphere, and Bart sheepishly admits he forgot to tell everyone that Mirage and Terra called about two hours ago. I'm not sure why they didn't try to call a second time after Bart hung up on them, but I guess they were quite scared of the sphere. However, it turns out the sphere isn't dangerous at all. Bart recognizes it as an old-fashioned holo-projector. And despite the objections from everyone else, Bart turns it on.
Bart was right, and the holo-projector contains a message from the Time Trapper to Miriam Delgado and Tara Markov (which are the unoriginal secret identity names of Mirage and Terra, respectively). Anyway, the Time Trapper begins to explain the complicated connections of the Team Titans to the events in Zero Hour. He says the villain Extant opened a multiverse of alternate realities, selected an army of pawns, and pulled several heroes from this timeline to place into a faulty timeline in order to program them to execute his commands when the time was right. The Time Trapper intervened here and was able to give Mirage and Terra the means to break Extant's programming, which is why they didn't join the other Team Titans in attacking everybody during Zero Hour.
The Time Trapper then goes into more detail about Mirage's past, telling her she was always a meta-human, using her powers of illusion to survive on the streets of Brazil. For some reason, Bart then demands a clarification of her powers, even though he's already been on several missions with her. Mirage explains that if she actually morphed, she'd always be the same mass, but with simple illusions, she's able to change her size and voice. And for some reason, she feels compelled to illustrate this point by turning into a copy of Impulse. I guess this kind of stuff was thrown in here just in case some kids decided to start reading the New Titans with Annual #11.
While Miri is thrilled to learn that she really is from this timeline, and all the other Team Titans came from other realities that don't exist anymore, Tara is furious to discover that she was basically a slave of the Time Trapper. And before the pre-recorded holo-message can get to Tara's origin, she grabs a laser rifle that's conveniently hanging on the wall next to her and destroys the holo-projector. Tara then throws a fit like the whiney teenage girl she is and storms out of the room.
Even though Terra has clearly left the building, Donna Troy begins to tell her how important memories are, even unpleasant ones, such as the time Donna lost the custody of her child. Her ex-husband, Terry, made the argument that Donna's life as a Darkstar was too dangerous for a child. Crimelord then sent a henchwoman named Pierce to disrupt the proceedings, which convinced the judge to side with Terry. All the Titans feel bad for Donna, especially Bart, who runs to Wally West's house in Keystone City to look at a rare photograph of his parents.
Anyway, the sad, emotional angst carries over to Jarras Minion, who, as always, is missing his entire planet and having a hard time fitting in on Earth. So Donna decides to take him under her wing for the day. She gives him a universal translator and some of Bart's clothes, which includes a black T-shirt with a skull on it and the words: "Rebel without a clue." Jarras doesn't quite care for this outfit, so Donna takes him shopping. Meanwhile, Kyle Rayner visits the grave of his dead girlfriend. It was her birthday, so he brought her roses.
We then return to Bart, who's on his way back from Kansas when he runs into Supergirl, presumably on her way to visit the Kents in Smallville. Since everyone is in an introspective mood, Bart and Supergirl talk about how they like being in the Titans. Supergirl says she prefers the team over spending time with Lex Luthor, who once worked in connection with Crimelord to provide Arsenal with a rigged suit and weapons. Arsenal's purple suit nearly killed him during a fight with Crimelord's goons, but Supergirl saved him. She wanted to ask if she could join the Titans, but was too embarrassed. A few weeks later, during the Forever Evil story line, Arsenal finally asked her to join the team.
Bart admits that he didn't wait to be asked to join. We are treated to a flashback of Bart intercepting Arsenal's message meant for Wally. Bart's wearing the full-fingered gloves that he's never worn before or since, and oddly, we see that Wally was hiding in the next room the whole team, listening and approving of Bart's decision to join the Titans. I always thought this occurred while Wally was battling Abra Kadabra in the 64th century. Nevertheless, Bart wasn't able to catch up with the Titans until after Zero Hour, at which point Arsenal says, "Bart, Wally told me you might be interested in joining our new team of Titans." This is another odd statement, since Wally disappeared during Zero Hour, and wouldn't have had the chance to talk to Roy about Bart's place on the Titans. Plus, I was under the impression that Wally and Roy weren't on friendly terms at this time, and I know for sure that Wally didn't know Bart was spending time with the Titans until Bart told him.
Continuity errors aside, Bart challenges Supergirl to a race back to the headquarters, with the loser buying pizza. Bart gets off to a quick start, but then he begins to worry about hurting Supergirl's feelings, so he takes a quick break in Putnam County. He then entertains a daydream of him eating pizza with Supergirl, and he makes several strange faces that completely baffle me. Luckily, the confusing art ends quickly enough for Impulse to stop a nearby bank robbery. Fans of The Andy Griffith Show will recognize Andy Griffith, Barney Fife, and Aunt Bee in the background. As Bart runs away from the scene, he says, "I've always wanted to do that." This is another perplexing line for me, since Bart has already stopped at least one bank robbery with the Flash family, in addition to serving on several more exciting missions with the Titans and others. I'm beginning to think Marv Wolfman wasn't reading the Flash at this time.
Bart finally catches up with Supergirl at the Titans headquarters, and for some reason, he tells her he forgot about the race and went to hang out with Max Mercury for a while. I'm thoroughly confused by everything here, so let's hurry up and end this. Bart makes Arsenal tell everybody the story of how Supergirl saved his life, then they all eventually go home, with Bart saying he's going to have dinner with his grandma.
This issue wasn't nearly as good as it could have been. The main goal seemed to be to answer all the leftover, lingering questions from Zero Hour and to show some scenes Wolfman didn't have time to get to previously. However, some of the continuity problems were answered in the most convoluted way possible. And I didn't even get into all the Terra stuff, since I don't understand it, and I know for a fact it was a major point of contention between Wolfman and DC. I was also upset that so much time was spent explaining such a worthless detail as Arsenal's need to get a new suit. But the worst of it (for the purposes of this blog) was the contradictions with Impulse. I can justify some of them, but not all of them. Wally West was not involved in Bart's decision to join the Titans, and Wolfman and Garrahy should have known that.
I also have mixed feelings on Greg Land's art. He is a talented, competent artist, but he occasionally makes some confusing choices. Of course, a lot of that could be blamed on Wolfman's script, which had Terra storm out of the Titans headquarters about two or three times. But Wolfman can't be blamed for Land's inability to draw normal human emotions. Where's Salvador Larroca when you need him?
Well, there aren't any letters to the editor or any new ads, so I'll finish my review for this disappointing — but not awful — issue. Next time, we'll do something fun, with Impulse #3.
Tuesday, July 29, 2014
The New Titans #122
Syndicate Rites!
Marv Wolfman Writer
Finn Harris Artist
Albert DeGuzman Letterer
Chris Matthys Colorist
Keri Kowalski Asst. Editor
Pat Garrahy Editor
Special thanks to Lois Krabbe
The New Titans created by Wolfman & Peréz
The second part of the Crimelord-Syndicate War unfortunately also suffers from horrible art. I don't know if that was because this crossover was rushed, or if this stem from Pat Garrahy's inability to keep a consistent art team — Finn Harris takes over this issue after William Rosado drew just five issues of the book. Whatever the reason, this art is unpalatable. Just look at this mess of a cover. Everyone looks wrong — especially one of my favorites, Minion. And to make matters worse, Impulse is nowhere to be found. However, it might be preferable to not have Impulse at all rather than have a grotesque version of him.
Deathstroke #48 ended with the Titans being inexplicably beaten by the Syndicate. Instead of explaining how such powerful heroes could be knocked out, this issue begins with all the Titans being captured except for Deathstroke and Darkstar. Deathstroke, who had been flying around with a stupid propeller-backpack, is blasted out of the air and dies in Darkstars arms. She then goes nuts on the Syndicate, but they get her to stop attacking by threatening to kill the Titans.
We then cut to S.T.A.R. Labs in San Francisco, where Green Lantern and Jarras Minion are visiting Mirage in a hospital bed. If I'm not mistaken, she suffered a miscarriage during the Forever Evil story line that Impulse was not a part of. Anyway, Lantern and Jarras are soon summoned to the other side of the country to meet Sargent Steel at the Titans headquarters in New Jersey. Steel introduces them to their newest team member, Rose Wilson Worth, the daughter of Deathstroke. Steel then immediately sends Lantern and Jarras to Dallas to help out the rest of the Titans. I feel bad for these two, who pretty much wasted all day flying back and forth across America. I'm sure the personal introduction of Rose could have waited until after the Crimelord-Syndicate War.
Anyway, we see that Deathstroke suddenly and mysteriously comes back to life a few moments after dying, and he immediately takes off to rescue the Titans, who are being held in a force field. Impulse sums up my feelings about this art.
Luckily, Damage is able to free them with a large blast, which Deathstroke unluckily got caught in, and he dies for the second time in the past five minutes. When he's asked how he came back to life, he quotes Monty Python with a simple, "I got better." As the Titans attempt to escape, the Syndicate sends in their big guns — giant robots called Cybernaughts.
Green Lantern and Minion show up just in time to battle the robots, and Impulse uses his speed to draw the robots' fire away from the team, but he ends up causing a lot of collateral damage with this tactic. The Titans are quickly overwhelmed by the Cybernaughts, and soon Green Lantern, Darkstar and Supergirl are knocked out. Damage begins to panic, saying their most powerful member have been taken out, but Impulse reminds him that they're pretty good, too. Suddenly, a strange little ship arrives, which Impulse believes to be help. Instead, the ship is carrying Crimelord's Force-Troops — Coven, Slagg, Deadzone, Powerhouse, Bolt, Sudden Death and Mammoth.
This story had tons of potential, but the art just killed it. The action scenes are so chaotic, I can't tell what's going on at all. I have to rely exclusively on the dialogue, and even that is unreliable. At one point, Damage thinks, "They got Bart and Roy!" But two panels later, we see Bart is perfectly fine. I don't know what to make of it. I honestly can't wait for this crossover to end, which is a shame, since I really like the idea of the Titans having crossovers with Darkstars and Deathstroke.
For some reason, the letters to the editor page is missing, so we'll head straight to the ads.
Year One. They were legends from the beginning. Catwoman Annual #2 by Gorfinkel, Balent & Hodgkins.
Xombi. Discover the meaning of magic. Monthly from Milestone.
Fear the dark no more. Primal Force. A monthly journey into the dark corners of the DC Universe. Seagle - Choles - Kaalberg ... Covers by Haley & Simmons.
Strangers in a strange land ... Sovereign Seven. Chris Claremont. Dwayne Turner.
On the verge of greatness. Discover these two bands at their beginnings. Here are their debut albums on sale now. Korn. Elastica. Available at all Musicland/Sam Goody stores nationwide.
Next time, we'll take a break from this disappointing Crimelord-Syndicate War and find out once and for all exactly how Impulse joined the Titans in The New Titans Annual #11.
Sunday, July 27, 2014
Deathstroke #48
Third Strike
Marv Wolfman Writer
Sergio & Octavio Cariello Pencils
Will Blyberg Inks
Chris Matthys Colors
John Costanza Letters
Keri Kowalski Asst. Editor
Pat Garrahy Editor
Deathstroke created by Marv Wolfman and George Pérez
The cover is by Sergio Cariello, and in theory, it's a great cover. All the Titans and Deathstroke charging at us on a moonlit night. But in practice, it fails miserably. Everybody looks off — especially Terra, whose breasts have grown far too large for the outfit she's wearing.
This issue is divided into a bunch of short chapters — Chapter Ten: Rose, Chapter Eleven: Steel, Chapter Twelve: Crimelord, Chapter Thirteen: Baran, Chapter Fourteen: Vigilante, Chapter 15: Steel, Chapter Seventeen: Wintergreen and Chapter Eighteen: Deathstroke — The New Titans! I'm not sure why they skipped Chapter Sixteen, but they did. Anyway, we'll be focusing mainly on the last chapter, but there are a few key details before that.
Slade Wilson learns that his estranged wife, Sweet Lili has died (in Deathstroke: The Hunted #45) and that Rose is his daughter. Slade is too busy being an assassin/anti-hero to care for a teenage daughter he's never met, so he arranges with Sargent Steel to have Rose join the Titans. But before that can happen, Steel sends Deathstroke and the Titans off to Dallas to take down the terrorist Crimelord, who apparently has obtained some Soviet nuclear missiles. Meanwhile, for reasons unknown even to the Crimelord, the Syndicate is destroying all his operations around the country.
In Dallas, Deathstroke teams up with Arsenal, Supergirl, Darkstar, Damage, Terra and Impulse, who naturally wants to scout ahead of everybody else. Arsenal orders him to wait for the rest of the team, and since he's talking to him over a radio, he asks, "Do you copy?" Impulse answers with "Whadda ya want me to copy?" When Arsenal gets mad, Impulse asks, "Jeez, who shrank your undies this morning?"
Deathstroke then straps on a stupid propeller-thing to his back so he can fly around next to Darkstar. They then find a giant spaceship, which Darkstar identifies as a Syndicate freighter. She explains that the Syndicate is behind half the crime in the galaxy and the Darkstars have been tracking them down for months. Our heroes don't know what the Syndicate's connection to Crimelord is, but they decide to shift their plans to prevent the freighter from leaving. A huge fight ensues, and Deathstroke and Darkstar become separated from the group. They blow up a huge tank, and once the explosion clears, they find that the rest of the Titans have been knocked out.
I believe Marv Wolfman started building up to this Crimelord/Syndicate war for months, if not a year in advance. Everything would probably make more sense had I been reading Deathstroke, The Darkstars and The New Titans. But as Impulse's role in this matter has been rather limited, and so is my knowledge. I am quite upset that such heavy-hitters as Impulse, Damage and Supergirl were taken out so quickly, but I hope the next installment in this story will help explain this.
None of the letters in Deathstrokes mention Impulse, so we'll head straight to the ads.
Star Trek: The Ashes of Eden. On the Klingon frontier is a secret weapon. Possess it, you will be immortal, invincible, unconquerable. Starfleet believes that James Kirk has gone rogue, that he now controls the weapon. To stop him, they will use any means necessary. William Shatner with Judith & Garfield Stevens, Steve Erwin, Jimmy Palmiotti. DC graphic novel adapting the pocket books novel.
Ron Lim spreads his wings in Hawkman. Taking flight in April.
Up next, The New Titans #122: Part 2 of the 4-part "The Crimelord/Syndicate War." Supergirl officially joins the Titans as the team accompanies Deathstroke on a mission to stop the warfare between the Crimelord's forces and the alien Syndicate.
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