Friday, May 29, 2015

The Flash #138

The Human Race: Part 3 Home Run

Grant Morrison & Mark Millar ... Writers
Ron Wagner ... Penciller
John Nyberg ... Inker
Gaspar ... Letterer
Tom McCraw ... Colorist
L.A. Williams ... Asst. Editor
Paul Kupperberg ... Editor

The cover by Steve Lightle is rather vague and doesn't represent the story inside very well, in my opinion. I'm not sure what's supposed to going on with the Flash, but that furry little creature dying on the ground is Krakkl, a being composed of radio waves. So he's not supposed to be furry, but more staticy. Altogether, this cover confuses and depresses me.

Our story begins with Linda Park broadcasting a message across the world. Her boyfriend, Wally West, is trapped in a race through space and time, and he needs every the help of every man, woman and child to add to his speed by running along with him. Linda is connected to Wally through a headset, and after she makes the initial announcement, he comes in to confirm what she's said and offer words of encouragement to all the planet's racers. Even the inmates of Keystone Prison are let out into the yard to run, and the Justice League makes an appearance in New York to run alongside everyone else.

We then find out why Wally made this unusual request. Apparently he has been forced into a race by a couple of cosmic gamblers — all powerful beings set on destroying the loser's home world. Flash is racing against Krakkl, from the radio wave planet of Kwyzz. Fearing he will eventually lose, and trusting Wally, Krakkl reveals to him that he's been cheating by collecting the kinetic energy of his planet. But Krakkl knows he and his people can't keep running forever, so he teaches Wally his trick, in hopes that he'll figure out a way to outwit the cosmic gamblers.

The gigantic gamblers grant Wally and Krakkl a small break to eat some food. Flash uses this opportunity to open a new wager with the gamblers, betting that he can make it back to Earth faster than they can teleport there. Unable to pass up a bet, the gamblers agree, although they set the stakes. If Wally beats them to Earth, they will spare the planet, but destroy Kwyzz. Krakkl is understandably upset by this proposition, but Wally asks him to trust him.

Wally then cues Linda to tell everyone on Earth to start running. Fueled by the kinetic energy of 5 billion running people, the Flash begins his race against the cosmic gambler. Somehow, Wally is able to follow the stream from his headset to Linda's in order to escape the fourth dimension and return to his world. To Wally's surprise, Krakkl joins him in the race, saying that even with his whole world behind him, he's still not fast enough. So Krakkl gives his speed to Wally, sacrificing himself with the hope that Wally will be able to save Kwyzz. But Wally recognizes that he's still not fast enough, even after Krakkl's added speed. So he cues his secret weapon, the five fastest people alive — Superman, Jay Garrick, Impulse, Max Mercury and Jesse Quick.

Their added speed is enough to put Wally over the top, and he soon arrives on Earth with septo-seconds to spare. This is more than enough time for Wally to enact the second phase of his plan: tuning every radio he can to Frequency X, the frequency on which Kwyzz exists. The cosmic gambler soon arrives, recognizes Flash as the winner, and prepares to destroy Kwyzz. But Wally points out he can't do that without destroying Earth as well, since the planet Kwyzz now occupies the same space as Earth. The cosmic gamblers are entities of their word, and they leave without further trouble, as everyone on Earth, including the invisible natives of Kwyzz, celebrate the Flash's victory.

Flash then retells the story to a random fourth grade class — I guess he had been scheduled to talk to them before this whole thing started. I don't know why he chose to speak to a small class of 11 kids rather than address the whole school, but he did. At the end of his visit, the teacher takes a picture of Flash with all the kids on a polaroid camera. But when the photo develops, it shows a mysterious Black Flash standing behind Wally.

This was actually a pretty fun, if abstract issue. It's very Grant Morrison-y, but I think a little bit of Morrison every once in a while is a good thing. And I was surprised with how well I followed the story by only reading the third and final part. I am a little sad that Impulse had such a small role. I also think the order of things should have been adjusted. Flash should have recognized he didn't have enough speed at first, call on the five fastest runners, and still realize he's coming up short. Only after exhausting every available option should Krakkl have come in and sacrificed himself to save the day once and for all.

I only have the digital copy of this issue, so I'll leave you until next time, when we take our first steps toward a most excellent series with Young Justice: The Secret #1.

Wednesday, May 27, 2015

Impulse #37

Generations of Crime

William Messner-Loebs Writer
Craig Rousseau Penciller
Barbara Kaalberg Inker
Chris Eliopoulos Letterer
Tom McCraw Colorist
L.A. Williams Asst. Editor
Paul Kupperberg Editor
Impulse created by Waid & Wieringo

Our cover by Craig Rousseau and Wayne Faucher shows a rather humorous exchange between Impulse and this month's villain, Glory Shredder. We're seeing more speech bubbles on the cover lately, which I think is a pretty fun thing. And I'm always a fun of the occasional plain white background.

Our story begins with Evil Eye ditching school to serve as lookout while his dad robs a drug store called Pete's. Evil Eye knows there's the chance his dad could get caught again and locked up for 20 years, but as long as he's able to get him some Airflash sneakers, Evil Eye's OK with that risk.

Inside, Evil Eye's dad reveals himself to be the Transparent Weapon, with the ability to make himself invisible. He tries to hold up the store clerk, but he turns out to be a recent immigrant who is thrilled to be see someone with such extraordinary powers. The clerk mistakes the Transparent Weapon for a superhero, and excitedly talks about how he needs to join the Justice League and show off his abilities on Jay Leno, all while Evil Eye's dad is trying to threaten him with a taser. Suddenly, the big buff guy from the cover, the Glory Shredder, shows up and threatens the Transparent Weapon.

Meanwhile, Bart Allen is hanging out with Roland, who's reading the Manchester Courier. The front-page article is about Impulse's recent victory over the Song of Justice, and there are inside articles about the Millennium Giants, the earthquake in Gotham and the destruction of Fairfield. But Roland's most interested in a piece about Charles Runk, aka the Chunk. Like Roland, Chunk is a heavy-set black man, but he's also an ally of the Flash who's a living portal to other dimensions. Roland is inspired by how Chunk uses his powers to help people and make a decent living. But his chat with Bart is interrupted by the sound of gunshots nearby.

We then check in on Max Mercury, who has been talked into trying some yoga with his daughter, Helen Claiborne. Lucky for Max, he doesn't have to sit on his head for too long before the doorbell rings. But when he answers the door, Max becomes face-to-face with his arch-enemy, Dr. Morlo. Morlo casually explains that he escaped prison by hypnotizing the guards, silencing the alarms with time-worms and blowing the locks out with anti-matter. But Morlo says he needs Max's help. His son and grandson live in Manchester, and are both in terrible danger.

So Max invites Morlo inside. But he still doesn't quite trust him, so he warns Helen not to tell him her real name. So she introduces herself as Helitra Busk-Winthrax, aka Moon Girl, strange visitor from another galaxy. She explains that Max found her in a frozen asteroid and is training her to use her awesome moon powers, and now she's fallen in love with Max and hopes to raise a gaggle of little superheroes and heroines with him. At this, Max reluctantly introduces Helen as his idiot daughter, and Morlo says he figured as much.

Max asks Morlo how he found him, and Morlo says it wasn't too difficult. He reminds Max how he sent him mail before their last scuffle, and he's learned that Max is living with a woman who could be his daughter, and a boy who could be his grandson and just happens to be the same age as Impulse. In short, Morlo says he and Max each know each other, and he's only visiting him because the situation is vital. Morlo says he was attacked in his prison cell a week ago by a man called the Glory Shredder.

Back at Pete's, the Glory Shredder has destroyed half the store with "warning shots." The Transparent Weapon tries to turn invisible and sneak away, but he's not quite fast enough. The poor clerk, finally understanding the situation, tries to protect his store by pulling out his small handgun. Glory Shredder mistakes this to be a sign of an inside job, and he turns his massive guns on the clerk. Finally, Impulse arrives to catch all the bullets, which are quite hot.

Impulse then tells Glory Shredder to put the guns away, and he lectures him about not having a plan or thinking. But Glory Shredder says there's so much crime in Manchester because Impulse is a "little wet-eared turncoat" who's protecting the criminals. Impulse calls Glory Shredder immature for resulting to name-calling, and he points out how stupid it is to try to shoot an invisible target. On this, the Glory Shredder agrees, pulling out a handful of fragmentation grenades. Luckily, Impulse is able to take the grenades outside city limits to explode harmlessly.

Meanwhile, Max admits to Morlo that he does know who the Glory Shredder is. He was an old buddy of his during World War II, Sergeant Marvin Tole, who led a special commando unit behind the German lines. But Tole was nearly killed in combat — his body broken and mashed like a turnip. The Nazis found him and used the Ray of Conquest to heal him and supercharge his cells. They tried to give him political reeducation and named him Sergeant Blitzkrieg. But the mind-control didn't take, and Tole soon rejoined the Americans, fighting alongside Max as Sergeant Glory. But after the war, Tole had trouble toning down his violent tendencies, looking for any excuse to launch total war. He renamed himself Glory Shredder, finally pushing Max away with his antisocial behavior. Last Max heard of him, he was working as a mercenary in Bosnia.

Morlo says that Glory Shredder vowed to wipe out his family of criminals, and luckily the prison guards were able to scare him away before he killed Morlo. But Morlo knew it would only be a matter of time before Glory Shredder went after his son and grandson, so he engineered his escape and sought out Max's help. Helen suggests they call the police, but Max knows the Glory Shredder would slaughter the cops. So he presents a plan of patiently monitoring the media and looking for clues. But when he turns on the TV, he immediately finds a news report about Impulse's battle with Glory Shredder.

Meanwhile, Roland, also curious by the shooting at Pete's, has stumbled across Evil Eye, bound and gagged. Roland frees Evil Eye, who quickly tells him about Glory Shredder. But the crazed villain soon pounces on Evil Eye, hoping to lure out his dad by threatening him. Glory Shredder's plan works, as the Transparent Weapon hits him with his taser to protect his son. The taser doesn't do much damage, but Max Mercury soon arrives and begins fighting his old friend, giving the Transparent Weapon and the boys enough time to escape. Glory Shredder is able to get in a few good hits against Max, but Impulse finally returns and creates a vortex around Glory Shredder to take away his oxygen. However, Glory Shredder is able to use his contingency plan. He pulls off one of his fingers, and creates a big, bright explosion.

Impulse and Max wake up to find everybody gone, and Max says this was all his fault. He forgot that Glory Shredder had lost his finger in 1943 and had it replaced with a small plasma grenade. Bart chews him out for forgetting to mention that key detail, and says, "Why is it every time we meet an old friend of yours, we end up fighting for our lives?" Max sadly says the Glory Shredder isn't his friend anymore, but he is happy Morlo's family was able to get away without bloodshed. And Bart notices the snow is finally starting to melt, which has to be a good sign.

This was a pretty nice issue that gave us another fun character from Max's past. And it's nice to see Dr. Morlo start to move away from the role of super villain. William Messner-Loebs once again stepped away from his long-running toxic waste trial storyline, but he did spend quite a bit of time in this issue setting up next issue. However, I am a bit frustrated by his inconsistency with names. He never did give a name to the Transparent Weapon, which makes him tough to refer to. And at one point, he called Evil Eye "Danny," even though his real name is Wilfred and he goes by Eddie when he absolutely has to. Of course, a later issue will give him the middle name of Riodan, but I hardly can use that to excuse his dad calling him Danny.

Paul Kupperberg begins the letter column by saying that after two years, Jason Hernandez-Rosenblatt has finally stopped answering the letters (a job he continued even after officially stepping down as assistant editor on the book). Paul says L.A. Williams will handle this duty next month, but for now, he'll handle it.

Joe Flores III says he's been collecting comics for 20 years, and has kind of enjoyed watching heroes' costumes change. But Max's hasn't changed in a long time, and Joe thinks it's time to give him a new look. He also asks for Impulse to meet Batman.

Ben, from Seattle, enjoys how Impulse is able to repeatedly blurt out his secret identity and still get away with it. He also asks why White Lightning's name changed to Moonshine, and Kupperberg promises that Messner-Loebs will address that in her next appearance.

Matt W somehow got three letters in, one each for issues #32, #33 and #34. Aside from the usual praise and asking for a letter column name, he was really sad to hear Hernandez-Rosenblatt is leaving. But Kupperberg announced that Hernandez-Rosenblatt had written a fill-in issue called the "Return of Arrowette," which they'll be running soon.

Joe Fonseca, of Kitchener, Ontario, says he almost dropped the title with Messner-Loebs took over, since he's dropped every other book he's written. But to Joe's pleasant surprise, Messner-Loebs seems ideally suited for the goofiness of Impulse. He also asks for Impulse to meet Solomon Grundy, Psycho Pirate, the Joker and the Riddler.

Gap Kids. Screen print T $12.50.

Freeze your butt off. Ice Blue color. The limited edition GameBoy Pocket. Get off your keister before this cool offer leaves you behind.

Nickelodeon's 1998 Kids' Choice Awards. Hosted by Rosie O'Donnell. Batman & Robin was nominated for Favorite Movie, Alicia Silverstone (Batgirl) and Uma Thurman (Poison Ivy) were nominated for Favorite Movie Actress, and Jim Carrey (The Riddler in Batman Forever) was nominated for Favorite Movie Actor.

Feeling adventurous? Take advantage of this special trial subscription offer! You could get 12 issues of Impulse for $18, when they normally cost $1.95 each.

Watch This Space talks about new DC-themed Kraft Macaroni & Cheese, and mentions the death of Winslow Mortimer, a DC artist from 1945 to 1956.

Juicier levels, tastier moves, dripping with attitude, the new Yoshi, loose for the first time on Nintendo 64. Yoshi's Story.

Free comic book ... and $3.00 rebate offer by mail when you buy Act II microwave popcorn and the Batman & Mr. Freeze: Subzero video. I haven't seen that movie in a while, but I do remember being somewhat disappointed in it. It seemed like Bruce Timm and Paul Dini could never recapture the magic of their first Mr. Freeze episode, "Heart of Ice."

Next time, Impulse will finally return to The Flash in issue #138.

Sunday, May 24, 2015

Impulse #36

Court Dates

William Messner-Loebs Writer
Craig Rousseau Penciller
Barbara Kaalberg Inker
Chris Eliopoulos Letterer
Tom McCraw Colorist
L.A. Williams Asst. Editor
Paul Kupperberg Editor
Impulse created by Waid & Wieringo

Our cover by Craig Rousseau and Wayne Faucher shows a bald Impulse! His trademark hair, his wonderful, gigantic, hilarious hair is gone! Shaved away by a most impulsive move by Bart! How can we survive with a hairless Impulse?! Oh, and we see Impulse being sworn into court for some reason, but he's humorously distracted by his GameBoy.

Our story begins with a closeup on Bart's bald head, as the teenage speedster tries to justify his action to Max Mercury. Bart says this will prevent bad guys from grabbing his hair, give him less wind resistance when he runs, and makes him look cool. But Max points out that if Bart and Impulse both went bald at the same time, that would kill his secret identity. But luckily, Max had a wig made for Bart out of the same material as his costume. But Bart misunderstands the purpose of the wig, and tries to wear it as Impulse ... which doesn't work.

We then check in on the defense attorney of the toxic waste dumpers. He's being driven to the trial by his adult daughter, Robbie, who is morally outraged her father is defending such obviously guilty criminals. He tries to explain that everyone deserves the best defense, and the legal world isn't always as black-and-white as Robbie's symphony is. But the attorney's daughter is fixated on the idea of meting out justice, which reminds her dad about how five of his clients have recently been attacked by a revenge-crazed paladin.

Meanwhile, Gerald Dunsany has hired a couple of secret agents to keep a close watch on the trial of his toxic waste dumping goons. Previously, it had been established that Edward Dunsany was working against his son, who had undercut his toxic waste dumping business. But in this issue, Edward is referred to as Gerald's grandfather, which I believe is a mistake. Later issues will re-establish their relationship as father and son.

And so, the trial finally begins with Carol and Preston prepared to fulfill their roles as witnesses. But they're surprised to see Bart is there with them. Even though he wasn't there to see the toxic waste dumpers in action, he still received a last-minute subpoena by the defense. The trial gets off to a rocky start, as the prosecution is led by the inexperienced Assistant District Attorney, who can't keep a hold of his papers, or thoughts. As he bumbles through his opening statement, Bart and Carol become worried about the trial. And Robbie, especially, becomes worried, vowing to do what needs to be done in order to prevent the criminals from getting away scot-free.

Richard MacDonald, the defense attorney, then begins his opening statement. Suddenly, one of his clients his apparently shot. MacDonald shoves his other clients out of the way to protect them, but he is hit as well. Everyone starts running away, and Bart takes advantage of the chaos to turn into Impulse. He tries to grab hold of the bullets raining down on the crowd, but he's suddenly swung around hard into the wall, feeling like the "bullet" he grabbed was more like grabbing a fan.

Robbie MacDonald then appears, wearing a paladin outfit and wielding a harp. She introduces herself as the Song of Justice, and proudly boasts of how her musical powers were able to defeat Impulse. But when she sees her dad unconscious on the ground, she assumes it was the work of the criminals and vows to avenge her father. She uses her harp to create a sonic portal to follow the criminals, and Impulse quickly recovers to chase after her. Gerald Dunsany's secret agents are unsure whether the Song of Justice is working with or against them, and they're unsure of what to do about Impulse. But they check Richard MacDonald, and find he is still alive. Apparently the sonic bullets stun rather than penetrate.

Impulse follows the Song of Justice outside, where all the locals are celebrating a rare snowfall in Alabama. But Bart has very limited experience running in the snow, and when he tries to stop, he slides and slides before finally falling down far away from the Song of Justice. This leaves Robbie to catch up to the toxic waste dumpers and use her harp to make them start beating each other to death. But Dunsany's secret agents arrive in time to stop her by pulling out a couple of guns.

Luckily, Impulse is able to quickly recover again and take the agents' guns before they fire. But Robbie is upset with Impulse, and makes him start to dance. As he dances, Impulse begins to realize how Robbie's harp works. Just as it's amplifying his urge to dance, the harp is amplifying Robbie's need for justice into crazed revenge. So Impulse decides to counteract the harp's high-pitch with some music of his own. By snapping his fingers at super speed, he's able to create enough white noise to cancel out the harp's tune. Soon, Robbie snaps out of her trance, and realizes that her dad was shot and she takes off to help him. Dunsany's agents feel the threat has been neutralized, so they leave, and the toxic waste dumping goons beg Impulse to take them back to jail, where it's safe.

And so, the trial is able to resume some time later. Richard MacDonald is back on his feet, although his arm is now in a sling. He calls Bart to the stand and presents a highly unlikely scenario in which the dumpers were actually trying to take the toxic waste and illegal weapons out of the city. Bart has to admit that technically is a possibility. And even though MacDonald knows it's a horrible story, he sticks with it and provides the best defense he can for the criminals. In the end, to his and everyone else's amazement, the judge lets the dumpers go free.

So William Messner-Loebs returns to his long-running toxic waste dumping story, but did so somewhat awkwardly. Bart never had a reason to be involved in the trial, but I think Messner-Loebs realized too late that he couldn't really tell the story of the trial without having Bart in there. So he just threw him in there, but didn't provide a reason for his inclusion. He also confused the Dunsany's relationship, making this rather complicated story that much harder to follow. And while there were plenty of fun moments in this issue, it was rather odd how Impulse defeated the Song of Justice. The snapping fingers bit was fine, but having Impulse work out the plan with full, complete thought bubbles was something we've never seen before. When Impulse thinks, it's always been in goofy pictograms. Until now, for some reason.

Even though Jason Hernandez-Rosenblatt was officially replaced by L.A. Williams as assistant editor on this issue, Jason did come back to answer the letter column one last time, signing out with "setting the controls for the heart of the sun."

Jennifer Contino, of Ellwood City, Penn., says Impulse is the most original character she's read about since Firestorm. She also asks for a miniseries with Robin, Superboy, Mary Marvel, Wonder Girl and Anarchy or Captain Marvel Jr. Also, a maxiseries for Max Mercury.

Matt Woods suggests "Synapse, Crackles, and Pops" for the letter column name, and asks for a followup on Bart looking into religion.

Ben Varkentine, of Seattle, liked Impulse #32, but he was a bit bugged by the drool on the cover. But overall, Ben is happy with how William Messner-Loebs is following up on Mark Waid's writings, and how Bart is struggling to learn how to think.

Paul Dale Roberts, of Sacramento, Calif., liked how Bart was able to cheer up Professor Snodgrass with his infectious positive energy. And Paul, like most of the letter-writers, also loved the gag about Dr. Morlo's webpage.

Next issue: Dr. Morlo is back ... but this time, he's come seeking Max and Impulse's help! Though Morlo has lived his life as a villain, he wants to save his son, a third-rate super villain, and his grandson, Bart's own schoolmate, Evil Eye, from an even worse fate ... death at the hands of a maniacal and embittered old hero known as the Glory Slasher. (Actually, he's going to be called the Glory Shredder in Impulse #37, just another naming mistake by William Messner-Loebs.)

Friday, May 15, 2015

Lobo #50

Dead Heroes Don't

Don't Grant Script
Can't Critchlow Pencils
Won't Propst Inks
Wouldn't Vasquez Colors
Couldn't Prismacolor Separations
Shouldn't Oakley Letters
Hasn't Pete Tomasi Assoc. Ed.
Didn't Dan Raspler Editor
Lobo created by Giffen/Sufer

Our cover by Critchlow and Propst shows Lobo's bulldog peeing on a statue honoring all the fallen DC heroes Lobo kills in this special all-murder issue. It is a little funny, a little crude, and everything I'd expect from Lobo in 1998.

Our story begins with Lobo taking an innocent bystander as a hostage and calling out all the world's superheroes to stop him from killing the poor man. Flash is first to arrive, naturally, but when he saves the hostage, he finds that Lobo has shoved a bomb in the man's mouth, which explodes before Flash can save him. The Flash then lashes out against Lobo, but the Main Man is able to calculate Wally's location, and perfectly times his hook and chain to swing right into the Flash's skull.

As Flash dies, he asks why Lobo is doing this. He admits he received an offer to kill all the superheroes on Earth for one million creds each. Flash asks who would order such a terrible thing, but Lobo protects his employer's identity, and finishes off the Flash by blasting his brains out with a large gun.

Big Barda and Martian Manhunter arrive shortly after and attempt to avenge the Flash. But Lobo is able to kill Big Barda with his flying motorcycle, and take out Martian Manhunter with an incendiary grenade. He then chains the corpses of the three dead heroes to his bike, making sure to parade them around in front of some CNN cameras, all while continuing to call out Earth's heroes.

Superman sees the news report, and attempts to take down Lobo. The two powerful beings battle for a while before Lobo is able to use a special E.M.F. oscillo-disruptor that can convert sentient energy into a big explosion. Superman's death was caught on camera, and President Bill Clinton made a special announcement to call for all of Earth's superheroes to help the world in its darkest hour.

With all eyes glued to the president on TV, Lobo decides to punch out Clinton and hijack the broadcast, using it to further insult and challenge all of Earth's heroes. Power Girl and Sovereign Seven vow to stop Lobo, as does the Green Lantern. Lobo's broadcast proved to be so offensive, that it even worked up the Legion of Super-Heroes 1,000 years in the future, and they decide to journey back in time to take on Lobo. The Spectre also wants to go after Lobo, but the Phantom Stranger tells him they can't intervene. Before too long, just about every hero imaginable arrives to take on Lobo.

Lobo leads all the heroes into a building stockpiled with explosives and nuclear bombs. Before anybody can stop him, Lobo detonates the building, killing every superhero in the massive explosion. Lobo also was seriously wounded in the blast, but enough of his body survived to allow him to quickly grow back. Lobo is then approached by his mysterious employer, who reveals himself to be The Giff — Lobo's creator, Keith Giffen.

But then it all turns out to be a bad dream shared by Flash, Big Barda, Martian Manhunter, Superman, Green Lantern, Reflex, Ferro and Aquaman. And the King of Atlantis gets the last joke in, vowing to never eat cheese for supper again.

This was a pretty fun, albeit graphic, story. But the wild, over-the-top nature of this comic is what Lobo is all about, which can be quite entertaining in small doses. And this issue in particular remains quite popular today — I actually had quite a tough time tracking it down. So altogether, I would say that I enjoyed it, although I was sad that Impulse really didn't do anything. You'd have to look pretty hard just to see him, but you can make out his skull at the end, which I guess is pretty cool.

None of the letters in Izzatso? mention Impulse, so let's head straight to the ads.

Gotham is a city of extremes. Good and evil. Love and hate. Passion and violence. Nightwing/Huntress.

TV's only weekly live music series. Hard Rock Live on VH1.

Conspiracy Theory on Pay-Per-View. Directed by Richard Donner (after Superman), and starring Mel Gibson, Julia Roberts and Patrick Stewart (before the X-Men films).

These targets shoot back. Hitman: 10,000 Bullets.

One wants revenge. One wants justice. Their greatest foe wants them dead. Thrillkiller '62.

Get together with tomorrow's greatest heroes — every month! You could get 12 issues of Lobo for $21. This special anniversary issue cost $2.25.

Even in man's world, sisterhood is eternal. She thinks. Wonder Woman Legends.

Collected editions for The Final Night and Underworld Unleashed.

Wizard: The Comics Magazine 5th Annual Fan Awards Ballot. Mark Waid was nominated for Favorite Writer.

Two lives, shattered by fate. One hero, haunted by memories. Supergirl.

We're recruiting a band of renegades, fugitives and rebels to rid the world of terrorism. Compete on

Next time, we return to the main series with Impulse #36.