Sunday, August 20, 2017

SpyBoy/Young Justice #2

Peter David Writer
Pop Mhan Pencils
Norman Lee Inks
Guy Major Colors
Clem Robins Letters
David Nestelle Designer
Philip Simon & Tom Palmer, Jr. Assistant Editors
Phil Amara & Eddie Berganza Editors
Pop Mhan Cover Art
Special thanks to Neela Weber at DC Comics

The front of our cover showcases the leading women in SpyBoy and Young Justice — Bombshell and Wonder Girl. On the back, we have Empress, SpyBoy's dad and some old guy in a wheelchair, who wasn't in last issue. Lagoon Boy is also here for absolutely no reason. He never was officially a member of Young Justice and he does not appear in this three-part story. The best part of the cover, though, is the double image of Impulse, helping fight these random mimes, who also are not in this story. These covers aren't bad, but I wish they provided a better sense of what the story is.

We pick up where we left off last time, with SpyBoy, Bombshell and SpyGirl breaking into Young Justice's headquarters at the Catskill resort. Bombshell starts things off by throwing a smoke bomb, which Impulse tries to catch, but it suddenly swerves in midair. The surprised Impulse is unable to prevent the bomb from going off, which knocks out Impulse, Superboy, Wonder Girl and Empress. Secret, however, is immune to the smoke, and Robin managed to get on his gas mask fast enough.

SpyBoy takes on Robin, but is unable to hit him with his gun. Robin mocks him for shooting like a Star Wars stormtrooper, and SpyBoy admits he's only trying to shoot to wound. Secret, meanwhile, takes on the two girls, who, through trial and error, eventually discover her weakness to electricity.  SpyBoy also manages to get the upper hand on Robin, knocking him down and aiming his gun at his head at point blank range. SpyBoy says he never misses when he shoots to kill.

But before he can pull the trigger, Arrowette shots an arrow into the barrel of his gun. She tells SpyBoy she never misses and her next arrow is aimed at his heart. Arrowette orders SpyBoy to hold still, but he calls her bluff and calmly walks toward her. Eventually, the string on Arrowette's bow snaps, but before SpyBoy can attack her, Impulse zooms in between them. He explains that he managed to disperse the gas at super speed to minimize its effects, so he, Superboy, Wonder Girl and Empress are all back on their feet and have SpyBoy surrounded.

The fight is suddenly put to an end when Red Tornado shows up with SpyBoy's dad, who says they've just found out that someone is attempting to create evil duplicates of world leaders drawn from their minds. Red Tornado says if none of them care about that, then they're free to continue their pointless slugfest. They ask who wants to keep fighting, and Impulse immediately raises his hand. Bart then sheepishly puts it down, grumbling that everyone tells him to think, but they always hate what he comes up with.

We then cut to the Sea of Japan, where our villains, Annie Mae and REMbrandt are hiding in their shark-shaped submarine. Annie Mae is angry at REMbrandt for sending the "SDs" of Young Justice and SpyBoy out on a mission without her knowledge. She starts to threaten her partner in crime, but he responds with some threats of his own.

Back at the Catskills resort, everyone is sitting down in the dinning room, while Impulse quickly whips up some sandwiches. SpyBoy's dad explains that the intruders at the A.P.E.S. and S.H.I.R.T.S. headquarters scrambled the security systems, but now those organizations have finally managed to restore the computers enough to get a clear picture of the intruders. SpyGirl recognizes the diminutive creatures as SuperDeformeds, or SDs for short. She explains these "roundies" or "squishies" are popular in Japan. Impulse says he's seen them in Japanese comics, or manga — characters with huge eyes, weird hair and big feet. Bombshell asks Impulse if that applies to him as well. (Unfortunately, Pop Mhan drew Impulse with exceptionally small hair on this page, effectively killing the joke.)

Red Tornado reports that they've also finally discovered what these SDs stole — detailed psychological profiles on all the top world leaders. The SpyBoy team believes this to be the work of their archenemy, Annie Mae, but Robin wants to know how she was able to create SDs of Young Justice. Secret says they don't know anyone who can get into their hearts and souls and dreams. Superboy, Robin and Wonder Girl awkwardly stare at Secret after she says that, then try to play it cool when she asks why they're looking at her.

Getting the conversation back on track, Red Tornado says they have received a message from Annie Mae, or whoever, showing plans to use the SDs to attack the Zenith Meeting — a collection of the heads of 50 international conglomerates — in Tokyo. Everyone realizes this is a trap, but they decide they need to go there anyway. SpyBoy, however, doesn't want Arrowette to come along, saying her heart isn't in it. Arrowette angrily says she is coming, and when Impulse and Superboy cheer the return of their teammate, she elbows both of them in the chest for stealing her clothes. As Impulse jokes with Superboy, their evil counterparts are planning their attack.

The rest of the SDs are sneaking through the vents of the building, and the SpyBoy SD expresses concern for their mission. The Robin SD says the only way they'd be stopped was if their creator tipped off the heroes for some reason and if said heroes had a super fast transport to get from New York to Japan. Turns out, that's exactly what happened. Secret sneaks up on the SDs in the vents and attacks them with one of Bombshell's bombs.

Annie Mae learns that SpyBoy and Young Justice have begun battling the minis, and she chews out REMbrandt for sending the SDs into a no-win scenario. But REMbrandt says he never intended for the SDs to win. He wants them to die for the noblest pursuit of all — to see the world go to hell. As he says this, he pulls off his cloak, revealing himself as ... Harm!

So there's Young Justice's main villain to help balance the story. Unfortunately, this story didn't hold my attention as well as last issue. After a very quick and underwhelming fight between heroes (always necessary for crossovers like this), we then spent the rest of the issue literally sitting around a table and talking. And what they talked about just didn't seem that interesting. It also didn't help that SpyBoy artist Pop Mhan took over the penciling duties this month. He can have some really good moments, but far too many of his panels and pages fall flat. But really the biggest problem is the story. It is just so darn strange. Setting aside the whole SD thing, what is Arrowette doing in this story? What was Peter David trying to prove with her standoff with SpyBoy? It's an unnecessary addition. Young Justice has enough members without her, and this crossover hardly feels like the time and place to rehash Arrowette's personal demons — a matter that I felt had already long been resolved.

The Death of Buffy. Buffy the Vampire Slayer comics.

How can the Flash fight 8 Rogues in 2 cities? (Well, he could ask Impulse for help, but that'd be too easy, right?)

Shirts that fit you and your style. DHorse Deluxe.

Deathblow started the job. Now Batman's going to finish it. Batman Deathblow: After the Fire.

Not for justice. Not for honor. For vengeance. Batman Huntress: Cry for Blood.

You've never see bounty hunters like these ... Jango Fett and Zam Wesell.

Horsepower talks about Lone Wolf 2100.

In Gotham City ... it takes more than guts to fight crime! Robin #100.

Next time, we'll return to the main series with Impulse #82.

Monday, August 14, 2017

Impulse #81

Don Coyote: The Man of La Jolla

Todd Dezago • Writer
Carlo Barberi • Penciller
Juan Vlasco • Inker
Janice Chiang • Letterer
Tom McCraw • Colorist
Digital Chameleon • Separations
Joey Cavalieri • Tilting at Windmills
Impulse created by Mark Waid and Mike Wieringo

This issue's cover: Signs point to Carlo Barberi and Wayne Faucher as the names behind this one! To be honest, I don't get this cover. Why doesn't this guy know how to spell Impulse? I do know this cover is based off The Flash #181, which came out this same month and sadly, once again, did not include Impulse. But really, I just don't think this cover is funny or engaging.

Our story begins with another fun recap page, showing how Bart is finally out of his funk, is back being Impulse again, and is loving it. He considers himself the latest and greatest in a long line of speedsters (with Wally West actually being the most primitive one).

Bart is in rare form, fully utilizing his powers and training to minimize the effects of his running on the environment. He is literally running on air, neutralizing the sonic boom when he passes the sound barrier and is eliminating his backdraft when he stops to catch some french fries and a soda that was dropped by a waitress before it hit the customer in the face in Chicago. Bart's path takes him to Southern California, where a movie set designer named Dan Coyote has failed to properly secure three large fake aliens he's built. The aliens just happen to fall on Dan right as Impulse passes by, so Bart decides to make sure the man is all right.

To Bart's astonishment, Dan proclaims himself to be a superhero named Captain Saturn. He quickly throws on a costume with a flowing yellow cape and shoves a golden helmet on Bart's head, calling him Snacky, the Boy Comet. Seeing Bart's obvious confusion to all this, Dan assumes that some insidious villain has scrambled his sidekick's brains. He then immediately begins running off nowhere in particular to find adventure. Bart decides to humor Dan for a bit, asking him how he gained his superpowers. Dan explains that he was abducted by aliens, who gave him his superpowers, turning him into Captain Saturn (although the aliens didn't come from Saturn).

Bart is now thoroughly convinced that Dan is not actually a superhero, so he starts to suggest they head to a hospital to have the bump on his head examined. But before Bart can stop him, Dan leaps off the edge of a cliff, believing he can fly. Bart quickly runs under Dan, creating a mini vortex below him to safely suspend him in midair and carry him across six lanes of traffic. Bart sets Dan down at a gas station, where an overwhelmed mother is trying pump gas and corral her three young boys. Dan sees the woman as a damsel in distress, with the boys as dwarves and the gas pump hoses as monstrous serpents.

Dan "rescues" the family by tying the gas hoses up in a knot, while all Impulse can do is embarrassedly tell everybody he doesn't know that man. Dan once again insists that "Snacky" put on his helmet, which Bart does for about a second, grumbling that it looks more like a cockroach than a comet. He then pulls Dan aside and asks if he can explain how he became Snacky. So Dan tells Bart that several years ago, a group of ninjas sabotaged some trapeze artists' ropes, causing the performers to fall on Bart's parents, who were sitting in the crowd. The impact killed Bart's parents, making him an orphan. Captain Saturn then took the young boy in, calling him Snacky since that was apparently his mother's name. He then gave his ward a blood transfusion to give him powers and make him his sidekick.

The owner of the gas station comes out to yell at them for messing up his pumps, and the three rowdy boys convince their mom to take them to the mini golf course next door. Bart tries once again to take Dan to the hospital, but he has spotted his next challenge — the mini golf windmill, which he believes to be a dragon. Dan grabs a pole and charges at the windmill. Impulse quickly pulls the family out of the way, as Dan smashes the "dragon" into oblivion. In his exuberance, Dan accidentally bumps a large replica of Paul Bunyan, which begins to fall on the family. Bart, however, noticed that the gas station owner was just about to drop his cigar on a large puddle of gasoline.

Impulse catches the cigar, preventing what surely would have been a massive explosion. This left Paul Bunyan to "Captain Saturn," who stunned everyone by catching the large prop. But then Bart realized Dan's pole actually stopped the statue from completely tipping over. Just then, Dan is approached by two men he recognizes, Geoff and Tom. They thank Impulse for watching over their friend, explaining that he occasionally acts eccentric like this, but is otherwise harmless. Dan takes off with his friends, telling "Snacky" that he's going to be part of a big crossover team-up, leaving Impulse (and most of the readers) completely confused at what just happened.

It took me a while to figure this out, but Dan Coyote sounds an awful lot like Don Quixote. Knowing that, though, I still have to say I didn't like this issue very much. I did think the origin of Snacky was pretty funny, but the rest of the issue was just a bit too weird and random for my tastes. But mostly, I'm upset that Dezago and Barberi interrupted their narrative for what felt like a fill-in issue. In the previous issues of Impulse, we saw Bart's friends start to figure out he's Impulse, Max Mercury investigate a new threat through the Speed Force, and Helen move closer toward marriage. Why did we put all those storylines on hold for a retelling of Don Quixote? It just felt like a complete waste of Barberi's art.

Impulsive Reactions begins with Andy Oliver, of Upminster, England, saying Impulse #77 boasted another inventive cover. He admits to feeling a little drained by Our Worlds at War, as he grew tired of multipart crossovers years ago. Andy also says Bart's new power is imaginative, although he worried it would grow old quick. But he was pleasantly surprised with what happened involving Bart's power in issue #77. Andy even praises the creators for taking advantage of the big crossover to shake up the status quo of Impulse. Joey Cavalieri hints at Bart's new power being used to set off another big storyline.

Andrew James Shaw, of Torrance, Calif., believes Bart's new power will prove to be too powerful in the long run. But he does admit the new power isn't as lame as he thought it'd be. Andrew also praises Barberi's skill with drawing hair, and he asks for White Lightning to gain super speed.

Next time, we'll return to our Dark Horse crossover with SpyBoy/Young Justice #2.

Wednesday, August 9, 2017

SpyBoy/Young Justice #1

Peter David Writer
Todd Nauck Pencils
Jamie Mendoza Inks
Guy Major Colors
Clem Robins Letters
David Nestelle Designer
Philip Simon & Tom Palmer, Jr. Assistant Editors
Phil Amara & Eddie Berganza Editors
Pop Mhan Cover Art
Special thanks to Neela Weber at DC Comics

I'm not usually a fan of Pop Mhan's art, but I think this wraparound cover turned out nicely. On the front, we have SpyBoy and Robin, the leader of Young Justice. On the back, SpyBoy's mentor, Prime Number and Young Justice's mentor, Red Tornado. And for a bit of random fun, Impulse is zooming by to help fight this horde of skinheads. Unfortunately though, these random skinheads do not appear in this story.

So, since this is a DC/Dark Horse crossover, this story is not in continuity. But the timeline for Young Justice suggests this is happens right before Our Worlds at War (without the imminent threat of said war). Anyway, our story begins at the secret headquarters for an organization called S.H.I.R.T.S. (Secret Headquarters, International Reconnaissance, Tactics, and Spies). A helicopter flies over the building and lets down five doll-sized figures that resemble Robin, Superboy, Impulse, Wonder Girl and Arrowette. The "chibi" Young Justice sneaks inside, running past Prime Number, who's having a discussion with SpyBoy's father, Sean, about pushing the teen too hard. Apparently SpyBoy is really a normal kid named Alex Fleming with a sleeper identity that can make him the most efficient and deadliest espionage agent in the world.

Prime Number spots the small figures running past him, but before he can stop them, "Arrowette" shoots a tiny arrow into his chest. She wonders if she should kill him, but "Robin" tells her to keep moving. Prime manages to press an alert on his watch, but by the time more soldiers show up, the tiny intruders have already downloaded the data they needed and made their escape.

We then cut to Mount Rushmore, which has apparently been repaired since Match blew up part of it, and still serves as the headquarters for A.P.E.S. (the All-Purpose Enforcement Squad). Agent Donald Fite asks Agent Ishido Maad if he's coming over for Christmas dinner, but Maad is mad at Fite for not telling him that his daughter was Empress. As Fite tries to explain his reasoning, a gas bomb goes off in the hallway. Right before he loses consciousness, Maad manages to catch a glimpse of three tiny figures resembling SpyBoy and his female companions, Bombshell and SpyGirl.

Fite and Maad later visit Young Justice at their Catskills resort to tell them about this break-in. None of our heroes have heard of SpyBoy, believing him to merely be an urban legend. Impulse, however, isn't paying attention to anything, as he's working through a big stack of Game Boy games, occasionally saying, "Done! Next!" as he swaps out cartridges. Fite and Maad continue the briefing, saying that they don't know what SpyBoy stole from them. And when they contacted S.H.I.R.T.S. about it, they were only met with a denial and an accusation that Young Justice broke into their headquarters. Eventually, Maad gets sick and tired of Impulse's video game playing, and he takes the Game Boy away, placing it in his pocket. Bart's furious to his toy imprisoned, so he quickly steals it back, trying to pull off an innocent, angelic whistle when Maad looks at him.

The agents admit to Young Justice that they don't believe the teens broke into S.H.I.R.T.S. headquarters. And they're willing to accept the possibility that both Young Justice and SpyBoy are being set up by someone else. To try to get to the bottom of this, Fite and Maad suggest they send someone in undercover to SpyBoy's high school in New Jersey. Fite points out that even though he trusts Young Justice, the A.P.E.S.' upper echelon is still suspicious of the team, and a little cooperation would constitute serious fence mending. So they agree to send in Robin, Empress, Wonder Girl and Secret, keeping out Superboy because he's too recognizable and Impulse because he's just too ... Impulse.

We head over to Julius Rosenberg High School, where Alex (SpyBoy), Yukio (SpyGirl), Marta Hari (Bombshell) and Butch Moody are consumed with finding dates to the Mid-Winter Dance. Well, actually, Alex doesn't want to go, but Yukio wants to go with him, and nobody wants to go with Butch, who passionately cries out for someone to go to the dance with. Anita steps forward and offers to go with Butch, but then Cassie (dressed as a goth) claims him as her own. Thrilled to have two girls fighting over him, Butch offers to take both of them, which Anita and Cassie readily agree to.

As Butch walks away with his two new girlfriends, Alex is approached by "Rob Roy," a new student dressed in a preppy vest with glasses and a goatee. Rob asks the class president to tell him where "the happening stuff" around the school is. But Alex's SpyBoy persona (represented by a mini version of himself) becomes suspicious. As do Yukio and Marta, who quickly usher Alex away to a class president meeting.

We then go to the Sea of Japan, where a shark-shaped submarine serves as headquarters for a petite villain named Annie Mae. She is working with a mysterious figure named REMbrandt (REM as in the sleeping REM). He apparently tapped into the subconscious of Young Justice and SpyBoy and worked with Annie Mae to create the little troublemaking duplicates. But Annie Mae feels REMbrandt is withholding information from her, so she threatens him with her bodyguard, Slackjaw, a beefy half-man/half-shark. But REMbrandt counters with his own bodyguard, Rip Roar, the four-armed thug who originally stole the Super-Cycle, then was imprisoned in hardened lava. REMbrandt explains he freed Rip Roar from his "self-made imprisonment" and watches with glee as he easily overpowers Slackjaw.

Back at the high school, Alex, Yukio and Marta have snuck outside to discuss the new kids at school. They correctly assume these kids are Young Justice in disguise, referencing the intel Prime Number gave them earlier. But before they can formulate a plan, Principal Reichenbach calls them back inside. Secret was disguised as steam rising from an air vent, and is pretty upset she just missed hearing SpyBoy's plan. At lunch, Yukio flirts with Robin and ruffles his hair, while Butch complains to Alex that his two new girlfriends only want to talk about Alex. Butch correctly assumes this is another matter for SpyBoy, and he begs Alex to let him join this mission. Alex gives in, even though his inner SpyBoy knows he'll regret it.

So what happens when you leave Impulse and Superboy alone? They get up to no good. Well, it's more of a harmless prank. They invite Cissie out to the Catskills resort and encourage her to enjoy some private time in the sauna. This gives Bart ample time to steal Cissie's clothes, replace them with her Arrowette outfit, and chemically treat her towel to dissolve when it reaches 180 degrees. Bart worries that Cissie's going to kill them, but Kon believes she needs to be pranked back for masterminding Anita's date with Lobo. Besides, Kon really wants Cissie back where she belongs.

Cissie emerges from the sauna, sees her clothes have been replaced, and announces she'll just stay in her towel until she gets her clothes back. Right on cue, the towel dissolves, and just as Bart predicted, Cissie vows to kill him and Kon. While she yells at them from the locker room, Bart and Kon are meeting up with the rest of Young Justice, hearing about their undercover mission. Robin reports that Secret learned SpyBoy is on to them, and Impulse is impressed with how quickly they figured that out. Empress and Wonder Girl aren't sure, though, believing Yukio was genuinely attracted to Robin. As Robin recalls his interaction with her, he suddenly realizes that she placed a homing device in his hair. Suddenly, there's a big explosion, and SpyBoy, SpyGirl and Bombshell come bursting through the window.

So this was an interesting concept. I'll admit I've never heard of SpyBoy before this, and I personally would have preferred a Young Justice/X-Men crossover, but this actually worked out quite well. There are quite a few similarities between SpyBoy and Young Justice, which might be inevitable since Peter David is the writer for both those books. In any case, he did a good job of fully utilizing those similarities to make these teams feel as equal as possible (even though Young Justice has more members). David also did a good job of giving newbies like me enough material to grasp the basics of SpyBoy without bogging me down in too many details.

The story itself was silly and odd. True, we have seen Young Justice go undercover in a high school before, but it's still fun. And the great lengths Impulse and Superboy went to to bring Arrowette back were probably unnecessary (YJ already has enough members), but once again, it was fun. In crossovers like this, it's tradition to have equal representation for not only the heroes, but the villains, as well. Annie Mae and Slackjaw are for SpyBoy, and on the Young Justice side, David dug deep to find one of their earliest and most-likely forgotten villains, Rip Roar. I appreciate the callback. REMbrandt, however? Well, I won't spoil it just yet.

The oddest part of the story, though, is the miniature versions of the heroes. I guess it's funny, but it's mostly weird. And it makes no sense whatsoever that two separate groups of highly trained government intelligence agencies would even for a second mistake those little guys for the real teenage heroes. I mean, even in a quick glance, the first thing you'd notice, is these figures are only about two feet tall. And even if that tiny figure looks like SpyBoy, you'd have to know that the real SpyBoy is not that short!

The production of this book was mostly good. Todd Nauck on pencils is always a beautiful thing. But when you switch out his regular inker and colorist, you can tell there's a difference. Impulse's hair suddenly had the shape and color of straw. Also, this comic was produced by Dark Horse, meaning it used different paper, different binding and different ad placement. It's funny how much those little things can affect your reading experience when you're used to the DC methods. And speaking of ads, we get a nice balance between house ads for DC and Dark Horse:

From the pages of Hellboy. Mike Mignola's B.P.R.D.

Starman: A Starry Knight.

SpyBoy: The Deadly Gourmet Affair and SpyBoy: Trial and Terror.

He's lived a thousand lives, and been a hero in them all! Hawkman by Geoff Johns.

United we draw. The greatest writers and artists in comics. An unprecedented coalition of publishers. 9-11. Two volumes reflecting on a tragedy that changed the world.

At last — a full-service super-hero firm you can count on! The Power Company.

To the death! Batgirl #25. Cassandra Cain vs. Lady Shiva. The rematch you've been waiting for!

Things from Another World. The hottest comics! The newest movies! The coolest collectibles!

Horsepower. This letter column talks all about the new villain for Star Wars: Episode II, Jango Fett, and how he's cooler than his son, Boba. (They're right. Boba Fett doesn't do anything.)

The Dark Knight Strikes Again statue.

Next time, we'll return to the world of DC with Impulse #81.

Sunday, August 6, 2017

Young Justice #40

The Night Before Doomsday

With apologies to Clement Moore ... or maybe Major Henry Livingston.
Writer Peter David
Pencils Todd Nauck
Inks Lary Stucker
Colors Jason Wright
Separations Digital Chameleon
Letters Ken Lopez
Assistant Editor Tom Palmer Jr.
Editor Eddie Berganza

This month's cover is by Nauck, Stucker and the colors of Ian Hannin. All of DC's covers this month had the titles in the art, which is a pretty fun change of pace. And this is an incredible cover, putting the entire team above a theater's marquee sign. But as much as I love this image, it is a bit jarring for a couple of reasons. One, Arrowette left the team a long time ago, and Impulse and Robin just left the team recently. Two, as we're about to see, the story inside actually takes place long before Slobo, Empress or Snapper Carr were brought aboard. So I really don't know what to make of it.

Our story is a Christmas poem patterned after "The Night Before Christmas" told by Robin. The Christmas he describes took place two years ago, back when the team was just Robin, Superboy, Impulse, Wonder Girl, Secret and Arrowette. Superboy was still in his old costume, Wonder Girl was wearing her black wig, and the team was still based in the old JSA headquarters in Happy Harbor, Rhode Island. We open on Robin in the bathroom (or Bat-room as he renamed it) because he ate too many of Arrowette's crab cakes. The rest of our heroes are busy putting up Christmas decorations, with Impulse getting tangled up in the lights. An alert suddenly pops up on their monitor, and Impulse hopefully suggests it could be Santa, but Superboy shoots that down.

Robin emerges from the toilet and is quickly told about the incoming energy wave blast from deep space. His teammates have dubbed this "Doomsday" (not to be confused with the Superman villain) and Robin readily agrees. He puts out a call to the JLA, but they're off-planet. In desperation, Robin calls everyone he can think of — the Titans, Outsiders, Doom Patrol, JSA, Ravers, Inferior Five, Suicide Squad and Legionnaires. But they were all busy fighting or partying. So, it's left up to just Young Justice to save the world. They all load up in the Super-Cycle, trying to not let on how terrified they were — except Impulse, who begins openly writing his Last Will and Testament on an incredibly long piece of paper.

Our heroes head toward the moon, and soon come in contact with the energy blast, who identifies himself as Mordrek of the Great Khund Alliance. He explains that he created a bomb to destroy Earth, and to ensure its success, he placed his essence in it — being perfectly happy to sacrifice his life to destroy the human race. So the Super-Cycle pulls out every gun and cannon it has and begins unloading on Mordrek. But its weapons have no effect. So our young heroes unanimously agree on a suicide mission, hoping that a head-on collision with Mordrek would save the world.

Suddenly, Santa Claus appears out of nowhere, being pulled in his sled by his eight reindeer. He turns to wish a happy Christmas to the teens, not realizing he has flown right in the path of Mordrek. It's too late for Santa to get out of the way, and he collides with Mordrek, causing a huge explosion. All that's left is the smell of burned reindeer, as both Mordrek and Santa have been completely vaporized.

However, the presents Santa was set to deliver miraculously survived and neatly fell into the Super-Cycle. Not only that, but the toys came pre-addressed and accompanied with a map. At Bart's urging, Young Justice agrees to deliver the presents in honor of the late Santa Claus. Unfortunately, it took our heroes more than two months to complete this task, which made a lot of people quite upset. Robin concludes his poem by wondering if Santa Claus is immortal and is reincarnated each year. He hopes that Santa will be back next Christmas, but if he's not, Robin and his teammates refuse to deliver the presents again.

On a side note, the scroll that contained the words of the poem got longer and longer on each page. On page 16, Impulse breaks the fourth wall and notices this. He calls in his teammates to try to help him prop up the scroll, but despite their combined strength and the various contraptions Bart builds, the scroll wins out in the end, completely filling page 22. On that final page, Secret and Impulse phase through the paper and comment on how many words are on the scroll. Impulse says it's all the words they didn't use in issue #31.

This was a delightfully dark Christmas tale. Not only did Santa Claus die in a horrific, fiery explosion, but then it took our heroes more than two months to deliver his presents around the world. Beyond that, it was a fun change of pace to have a prose-focused comic. And it was a bit nostalgic to return the team to the original six members. Speaking of which, Todd Nauck once again demonstrated his genius. This story takes place two years ago, and all the characters actually look two years younger. Superboy doesn't have his scruffy little goatee yet, and everyone — especially Impulse — is a bit smaller and skinnier. All in all, another classic issue of Young Justice, which is especially welcome now that Impulse is technically not on the team anymore.

Our letters to the editor begin with Jason Smith asking if Our Worlds at War was Peter David's idea because he enjoyed Young Justice's role in it so much, particularly how it put the spotlight on people who work behind the scenes and never get the glory. Eddie Berganza, however, says that David would rather stay clear of crossovers, and it was the Superman writers who came up with the event.

Justin Asbell enjoyed the homage to Crisis on Infinite Earths, as well as the reverse psychology scene with Lobo. He does worry, however, that his favorite Young Justice member, Impulse, will be hurt or killed, since he was not shown in the future scenes of the Young Justice Our Worlds at War special.

Kristen McClure, of San Clemente, Calif., thanks Todd Nauck for spending so much time at the San Diego ComicCon. Kristen worries that Bart is going to quit Young Justice like Cissie did, saying it's too soon for her favorite big-haired, big-footed speedster to go. She also worries that the end of Young Justice is looming. Now for the new ads:

Drive dangerously. Burnout for PlayStation 2.

Coin collecting, advanced. Warioland 4 for Game Boy Advance.

A darker justice must be served. Batman Vengeance for PlayStation 2, Game Boy Advance, Xbox and Game Cube.

You've never played like this before ... RZone at Toys R Us, featuring the Nintendo Game Cube.

If one is good, a handful must be better. Starburst.

Racing has evolved. Kinetica for PlayStation 2.

In the world, only this island is ... Dragon Warrior VII for PlayStation.

Are you seeker material? Harry Potter trading card game. I actually did try this game out. It sucked.

Pikmin for Game Cube.

Prepare for a beating ... Virtual Fighter 4 for PlayStation 2.

Culture, advanced. Golden Sun for Game Boy Advance.

This time, Crash is going to need all the help he can get. Crash Bandicoot: The Wrath of Cortex for PlayStation 2.

How far will you go to get your prey? Looney Tunes Sheep Raider for PlayStation.

Super Smash Bros. Melee for Game Cube.

They're revolting! Oddworld Munch's Oddysee for Xbox.

Next time, we'll begin a three-part crossover with Dark Horse in SpyBoy/Young Justice #1.

Tuesday, August 1, 2017

Impulse #80

Sometimes a Hero

Todd Dezago • Writer
Carlo Barberi • Penciller
Juan Vlasco • Inker
Janice Chiang • Letterer
Tom McCraw • Colorist
Digital Chameleon • Separations
Joey Cavalieri • Editor
Impulse created by Mark Waid and Mike Wieringo

This issue's cover: A striking portrait of White Lightning by Carlo Barberi and Wayne Faucher! It is a pretty funny cover, and I am glad that it reflects the reality that Bart currently is not Impulse (although it would have better had he been wearing street clothes). On a personal note, three years ago I won a ticket to Salt Lake Comic Con and was able to have Barberi sign this cover. I had just started collecting Impulse at the time and had mistakingly believed this was the first Impulse cover he drew. In any case, it is neat to have been able to meet someone who drew my favorite character.

Our story begins with a one-page recap of all the trauma Bart experienced the past few weeks, emphasizing how much happier he is now that he's given up being Impulse.

We then head to Bart's house, where he, Preston and Mike are waiting for Rolly. Preston again admonishes Bart to stop fiddling with Carol's necklace, since it only makes him sad. And Mike encourages Bart to look forward to their monster truck rally later that night. Rolly eventually arrives, distributing copies of their Impulse movie. But as he hands Bart his VHS, Rolly tells him about the strange scene he discovered, where Bart suddenly disappeared and was replaced with the real Impulse. Bart tries to explain this by saying that Impulse must have been moving so fast that it tricked the camera. Rolly seems doubtful, and as he ponders this, Evil Eye rides up on a Razor scooter. He starts making fun of everybody, but suddenly stops when he sees Bart holding the broken heart necklace.

Later, Matt Ringer and Helen Claiborne are having a deep conversation in her kitchen until they're interrupted by Mike and Bart, excitedly asking if it's time to go to the monster truck rally yet. Helen tells the boys they have to wait for Max to finish his work first. Bart immediately starts to say that Max doesn't work, but he catches himself when he realizes what Helen is actually referring to. Helen then tries to talk to Mike, commenting on how his dad must know him really well to have come up with this monster truck idea. But Mike's attitude suddenly darkens. He hangs his head, barely mutters a reply, then hastily drags Bart outside to play with Dox. Helen apologizes to Matt, saying his son just doesn't seem to like her. But Matt says that Mike is mad at him, not Helen.

Helen then checks in on Max, who is having a very intense Speed Force meditation session. Helen tells him it's time for the monster truck rally, but Max says something's come up and she needs to go in his stead. While he's talking with her, he continues his conversation with Johnny Quick and Barry Allen, assuring Barry that he taught both him and Bart to be careful. With that, Max suddenly zooms out of the room to face this mysterious threat.

So Helen heads to the rally with Matt, Mike and Bart, even though she doesn't like monster trucks. Bart was picturing monster trucks to be a bit more like King Kong scaling the Empire State Building, but he's still pretty happy with the real things. Helen suggests the boys run — er, walk — to get some snacks, and Matt offers Mike some money, but Mike coldly turns him down. Bart's image of a monster truck climbing a skyscraper turns to a giant Mike snarling and swiping at airplanes. As he and Mike head off to get the snacks, Bart asks him why he's so hard on his dad. Helen asks Matt the same question, so the two Ringers simultaneously tell their story separately.

Matt met his wife, Grace, in college, while he was a pre-med student in the ROTC. After they were married and had Mike, Matt was sent to Sarajevo as a paramedic. But the horrors of war convinced Matt to change careers when he got back home. So he took over his dad's business in construction, excavation and demolition. One day, when Mike was about 4 or 5, Grace decided to sneak up and surprise her husband. But Matt had laid out some explosives to remove a couple of boulders, and he wasn't able to warn Grace fast enough. Matt lost the hearing in his right ear because of the blast, but worst of all, he and his young son watched their wife and mother die. And now, even 10 years later, Mike still blames his dad for giving up his medical training, believing that he would have been able to save his mom had he still been a paramedic. So Mike deeply resents his father's attempts at connecting to him.

Neither Bart nor Helen know what to say after hearing this story, but they're all soon wrapped up in the rally and have a great time. At the end, the driver of the Equalizer, Andy Hartner (who looks a lot like Carlo Barberi) is presented with a suitcase of $200,000 in cash. Suddenly, White Lightning flies in on a rope and takes the prize money. When Hartner tries to stop her, she uses her psychic powers to turn him into an agreeable, drooling lovestruck fool. White Lightning then grabs the microphone and instructs the crowd to hand over their wallets and purses to her squad of teenage boys. Bart remembers his previous encounter with White Lightning, where she angelically swore to a path of righteousness. Now Bart is furious to see she lied to him.

Whispering, Helen says she hates to ask, but she wonders if Bart is going to do something. Bart tells Helen how White Lightning lied to him, and he admits that when he quit being Impulse, he thought there wouldn't be trouble anymore, and — referring to Carol — maybe things wouldn't hurt anymore. Helen tenderly tells Bart that life is full of hard stuff for superheroes and regular kids alike. But everyone has to learn from the difficult things they face and then do the best with what they've got. As she tells Bart this, she takes his hand in hers, showing that even though Bart has given up being Impulse, he's still wearing his Impulse ring.

While this heart-warming conversation is happening, all around them is pandemonium with White Lightning's boys robbing the crowd. One of them gets a bit too rough with a middle-aged woman, who doesn't want to give up her purse because it has pictures of her granddaughter in it. The commotion causes the woman to clutch at her chest and collapse in the stands. Matt immediately rushes in, shoving the teenage boy aside, saying the woman is having a heart attack. He takes control of the situation, tending to the woman while ordering someone to call 911 and request an ambulance. Mike's jaw drops to see a side of his dad he thought was long gone.

Helen asks Bart if he wants to call the ambulance, but he tells her to do it, saying he has something else he needs to do. Bart pops open his ring, and becomes Impulse once again. He makes quick work of White Lightning's boys before confronting her for breaking her promise. White Lightning turns her charms on Impulse, telling him that she really did try to be good, but it didn't work and her mom is still in jail, so she needs the money to get her out. Impulse starts to agree, but he's able to shake off White Lightning's powers and quickly ties her up. He tells her that good things do happen to you when you do good, but sometimes you have to work a little harder and be a little more patient.

White Lightning is taken away by female police officers, and Bart quickly changes back to civilian clothes and rejoins Helen, Matt and Mike. Bart excitedly asks them if they saw Impulse, but Mike is too busy congratulating his dad for performing CPR and saving that woman's life. Helen, though, makes sure to tell Bart that she was really glad that Impulse showed up. When they get home, they find Max waiting for them, and Bart enthusiastically tells him all about Matt's heroism, combined with Helen's inspiring words that convinced him to become Impulse again. Helen asks Max where he went to, but he chooses to let Bart have the night, saying he'll explain everything later. Meanwhile, Evil Eye is trying to sleep, still thinking about the necklace Bart's always carrying. Suddenly, he remembers where he saw that necklace before.

Impulse is back! And I was really happy with how it happened. It wasn't a huge, planet-threatening event. Just a simple robbery, combined with some encouraging words and an example of heroism. I liked how Helen didn't pressure Bart to become Impulse, giving him the opportunity to still be a hero by calling 911. But Bart realized on his own that no matter how bad he felt being Impulse lately, he'd feel a lot worse knowing he had his powers and didn't use them to help people. I think it was natural of Bart to walk away from being Impulse like he did, and I feel he spent an appropriate amount of time away. Now, as for Young Justice, I think it's best for Bart to continue to keep his distance for a little bit. They weren't particularly understanding of his feelings, so I could see Bart letting things cool down a bit more before coming back.

This issue also started planting seeds for a new, mysterious threat involving Max Mercury, which could be good because I'm craving a legitimate villain now. Bart's friends are also slowly figuring out that he's Impulse, which is pretty fun. But at the end of the day, I don't think it matters that much. I've always had the impression that half the adults of Manchester, Alabama, already know Bart's secret identity. I'm also enjoying the relationship between Helen and Matt. It would be nice to see them get married, and it would throw a new dynamic in Bart's "family" life. Would he live with Helen and Matt and Mike as his "brother"? Or would Bart have to go back to living with Max alone? Sadly, I know we're not going to get to ask those questions.

Impulsive Reactions begins with Corndog7 praising the cover of Impulse #77 for being funny, despite the situation it conveyed. He liked the part when Bart created his first scout in front of his teammates and admitted it's a little weird. Corndog7 hopes Bart doesn't retire after this accident, but he does hope it took away his new power, believing it had too much potential to be overused.

Hawkman thought issue #77 was very funny, and he liked how Wonder Girl told off Superboy. He asks a question about Flash: Our Worlds at War #1, in which Wally tells Linda that Bart is "gone."

Brentac explains that Wally was talking about Bart and Young Justice being stranded on Apokolips, and how nobody knew they went there.

JLAmember believes Wally may have received partial word of Bart's whereabouts, curtesy of garbled messages due to the war. JLAmember also says issue #77 was funny, exciting and powerful — everything you'd want from a comic book.

SNW21 explains in further detail that Young Justice's mission was to go to the moon to rescue the Suicide Squad, but then they went to Apokolips without telling anyone, leading Wally to believe they had gone missing. But apparently Linda was more hopeful than Wally, reminding him how he and Jay have both disappeared during similar crises, yet managed to find their way back home. SNW21 also points out that at this point in time, Wally is unaware of Bart's new power, which could also explain why he thinks Bart died.

BartAllen12 says the last couple of pages in issue #77 hit him hard. He believes Bart lost a part of his soul after watching one of his copies be killed. BartAllen12 also believes that word initially spread that Impulse died on Apokolips, but not everyone realized it was just his scout.

TitanBoy is curious to see how Bart will handle losing another part of himself after going through a really tough separation from Carol. He pleads with Todd Dezago to give Bart a little break, considering the emotional abuse he's taken the past few months. But TitanBoy does credit Dezago and Carlo Barberi for creating a run to rival that of Mark Waid and Humberto Ramos.

Scott Redding enjoyed Dezago's handling of Superboy and Wonder Girl, saying it was an accurate depiction from what Peter David had established in Young Justice. But he does wonder why Cissie would be so willing to put Parademons' lives in danger since she quit being Arrowette after she nearly killed two men. Now for the new ads:

The next level of fruitensity. Jolly Rancher gel snacks.

Go ahead, knock yourself out. Prehistorik Man, Planet Monsters and Kao the Kangaroo for Game Boy Advance.

Wear the watch that's also a game. Timex Power Fighter.

Sour Punch Straws. The official candy of ogres everywhere! Shrek on video and DVD.

Spyro: Season of Ice for Game Boy Advance.

Boxing Fever for Game Boy Advance.

Four(!) separate one-page ads for Magic: The Gathering Academy.

No Rules Get Phat for Game Boy Advance.

Win free Tiger toys from Lunchables.

Justice League premieres November 17 on Cartoon Network. (Without Impulse! Sorry, I'll never get over that!)

Casper: Spirit Dimensions for PlayStation 2.

Well, that was the one and only comic Impulse appeared in with a January 2002 publication date. Luckily, things will pick up next month, beginning with a flashback Christmas special in Young Justice #40.

Sunday, July 23, 2017

Year in Review: 2001

I turned 14 in 2001, the same age Bart Allen made his debut at. (Well, technically he first arrived as a 12-year-old, but he quickly became 14 while Flash was chasing him.) Coming off a rough and angry 2000 as a moody 13-year-old, I grew a bit more calm and confident as I aged. And most significantly, 2001 saw the debut of two massive film series that would shape my teenage years.

Harry Potter and the Sorcerer's Stone (or Philosopher's if you're one of those weird people who think a philosopher is someone who casts magic spells) was the highest grossing film of the year with an outstanding $975 million. Right behind it was The Lord of the Rings: The Fellowship of the Ring. And like I said, those two franchises (combined with Star Wars) determined everything I did for the next few years, from the annual tradition of watching the movie, to reading the books, to playing the games. They were everywhere and they were wonderful. I also really enjoyed the third and fourth highest grossing movies, Monsters, Inc. and Shrek. A Beautiful Mind dominated the Academy Awards, winning four Oscars. Sadly, there weren't any superhero films this year, but we did have the Justice League animated series on TV.

Of course, we can't talk about 2001 without mentioning 9/11. I remember my mom telling me an airplane had crashed into the World Trade Center while I was putting in my contacts. I watched the second plane hit, then had to catch the bus to school. At school, all the teachers had been in an early morning meeting and didn't believe us at first. But we convinced them this really happened, and then well all spent the rest of the day, every class, just watching TV. When I got home from school, my scout master asked us all to put up flags around the neighborhood. A little boy asked me why we were doing that, and I could say was that a lot of people died today.

Everyone became a bit more somber after that. Even DC Comics, which coincidentally spent the preceding summer on a massive crossover focusing on the enormous costs of war. If DC was heading in a more serious direction before September 11, then that tragedy only amplified that trend, slowly pushing out the light and silly books of Impulse and Young Justice. And that's not to say it was just grumpy old editors and writers wanting to move in a more mature direction — the sales numbers backed this up. Impulse and Young Justice had a loyal, but dwindling fan base.

If 2000 was the climax of Impulse, then 2001 was the start of his decline. Bart randomly got a new power, which felt like a forced editorial mandate until it was used effectively during Our Worlds at War. Bart did start to grow up a little bit, even developing a romantic relationship with longtime friend Carol. But as soon as that happened, Carol was taken away from Bart due to ... rather convoluted reasons. Impulse did have some great moments in Young Justice this year, goofing off a lot with Superboy and putting his spaceship, The Max, to good use. But then Bart quit the team and quit being Impulse altogether at the end of the year. And sadly, Impulse didn't make any appearances in The Flash in 2001, making it the first year he didn't show up at least once in the series he debuted in. (Thanks, Geoff Johns!)

Best Issue: Young Justice #31

Young Justice wins this award for the first time, thanks in part to a rather weak showing from the main Impulse series. Nothing really stood out there from the Lucius Keller arc, Dark Tomorrow or Our Worlds at War. There were strong, significant moments in those stories, but no single issue stood out in the way Young Justice #31 did. This silent issue showcased the fun Impulse-Superboy relationship, gave us great insight into Impulse's thought process, and displayed the excellent storytelling abilities of Peter David and Todd Nauck. It was the funniest, most perfect Impulse story of the year. By far.

Best Writer: Peter David

This is David's first award, mostly thanks to Young Justice #31. But he did give us a solid year of Young Justice, as well, taking us from the imaginative baseball game on Myrg through the emotional aftermath of Our Worlds at War. And even when Impulse was barely involved in some issues, David still found a way to give Bart the best lines — from his discussion of eating with dead people, to him hypnotizing Lobo. Sadly, another reason David won this award was because Todd Dezago had a really disappointing year. I realize he wasn't too keen about having Bart kiss Carol, nor did he want to give Bart new powers. But I think he could have done a better job with those mandates. At least find a more plausible reason for Carol to be removed from Bart's life. Perhaps Dezago needed editor L.A. Williams to help sort these things out.

Best Artist: Todd Nauck

This is Nauck's second award, after having churned out another mind-blowing amount of high-quality work. He didn't miss a single issue of Young Justice this year, and even found time for the extra-long Our Worlds at War special. His detail, facial expressions, action scenes and comedic timing all work together to make Young Justice a beautiful treat each and every issue. Newcomer Carlo Barberi did give Nauck a run for his money, though, having made a surprisingly strong debut after Ethan Van Sciver's departure. But Barberi still had a few rough patches this year. And besides, have you seen how amazing Young Justice #31 is?

Best Supporting Character: Carol Bucklen

I really wanted to give this award to Superboy. Not only did he and Impulse have tons of fun together, but Superboy was by far the most affected by Bart's accident on Apokolips. But at the end of the day, this award belongs to Bart's first girlfriend. It really was sweet to watch Bart gradually realize he had feelings for Carol and was becoming jealous when she was with other boys. And it really was courageous of Carol to make the heart-breaking decision to leave her boyfriend to save the world. I do wish that part made more sense, but it still was sad, nonetheless.

Best Villain: President Thawne

I struggled with this one. When Inertia's not around, there just doesn't seem to be anybody to give Impulse a proper challenge. True, Bart was practically killed this year, but who killed him? It was a Parademon that had exploded into a fireball after Granny Goodness detonated its self-destruct belt. But she didn't do that to kill Impulse — he just happened to be on Apokolips because of the big war against Imperiex and Brainiac 13. So who's to blame for Bart's death? No one, really. It was a freak accident. But even though this "death" put Bart in a coma for a few days, he was able to bounce back from that a lot quicker than the loss of Carol. And who's responsible for that? Bart's villainous grandfather, Earthgov President Thaddeus Thawne. He wins his second award by simply being pure evil. He took an invention designed to cure people of disease, and he used it to create super-speed soldiers for himself and murder a majority of Earth's population. And not only did he separate Bart from his girlfriend, but he also separated Bart from his mother for the second time.

Next time, we'll begin the year 2002, which will sadly be the final year for the Impulse comic series. But until we get there, we'll find a way to get Bart back in the Impulse outfit, return to Young Justice, and slog through a couple more crossovers. It all begins with Impulse #80.

Thursday, July 20, 2017

Impulse #79

No Laughing Matter: A Max Mercury Adventure

Todd Dezago • Writer
Aluir Amancio • Guest Penciler
Walden Wong • Guest Inker
Janice Chiang • Letterer
Tom McCraw • Colorist
Digital Chameleon • Separations
Joey Cavalieri • Editor
Impulse created by Mark Waid and Mike Wieringo

This issue's cover is by Ed McGuinness and Jason Martin! And this is a good-looking cover. The villain is a gaseous entity, corrupted by Joker's gas, causing the giant, menacing grin. However, I do have two complaints. One, if you're going to get McGuinness to draw a cover, why not get Wieringo instead? His style is exactly the same, and he actually co-created the character. Two, Impulse is not involved in this fight. Bart never even puts on the costume in this issue. I get that every cover of Impulse should have Impulse on it, but still ... let's not completely misrepresent the story inside.

Our story begins at one of the famous prisons in the DC Universe, the Slab, where Joker gas has been pumped through the halls. All the insane, Jokerized inmates begin rioting, in the process breaking the airtight seal on one of the most secure cells. The gaseous being inside mingles with the Joker gas, realizes he is free, and begins laughing maniacally.

We then cut to Max Mercury, out on patrol at a frozen lake in Siberia. He rescues a drowning man and drops him off at a hospital, speaking fluent Russian to ensure the man will survive. Max then heads home, making sure to change into his civilian clothes before stepping inside because Helen's boyfriend, Matt Ringer, is visiting once again. Max assures Matt he's still on for their monster truck rally with the boys next weekend. Bart is in the backyard, playing with Preston and Dox, and Max is pleased to see how much happier Bart has become in the past week since giving up being Impulse.

Bart then walks with Preston back to his house, and Preston is carrying a box of musketeer costumes for some reason. Halloween is approaching, and Preston wonders what they're going to be this year, noting that they can't be the three musketeers again now that Carol's gone. Bart remembers how the three of them looked last year, spending extra time remembering Carol. Becoming lost in his memories, he barely pays attention to Preston suggesting they could go as the two musketeers if Bart's willing to put the old costume on again. When Bart hears the word costume, he thinks of his Impulse costume, and angrily tells Preston he's not going to put that costume on anymore.

Preston's shocked by Bart's outburst, and he tries to calm him down. Bart quickly apologizes, using the futuristic slang word "grife." Preston notes Bart's been using that word a lot lately and he wonders where it comes from. Bart immediately says that's how they talk in the future. He starts to tell Preston about how he and Carol went to the future, but stops himself, and says he and Carol saw a movie about the future. Preston grills Bart on which movie it was, so Bart calls it "Future Talk," saying it was boring because all they did was talk. Preston, however, is not convinced.

We return to Max Mercury, who has resumed his ritual of Speed Force meditation. But this time, instead of communing with the speedsters of the past, Max senses the release of one of his old foes, Ether. In an extended flashback scene, we learn that Ether was a lab assistant named Clarence Shearson, who was helping develop a radical method to cure cancer. The process proved too dangerous, but Clarence insisted on trying it on himself. The result gave him the ability to turn his body into a gas, but his breech in protocol got him fired from his job. In retaliation, Clarence became a villain named Ether, but he was a pretty pathetic villain. Throughout the years, Max battled Ether, always defeating him with ease. One time, Max even teamed up with Barry Allen to stop Ether, who gradually broke down physically and psychologically.

In the present, Max knew Ether would want revenge on his old research facility, and that's where he found him. The Jokerized cloud of gas is completely mad now, believing a random scientist is his old boss, who actually died a year and a half ago. Upon seeing Max, Ether tries to kill him by flooding into his body through Max's nose and mouth. But Max is able to hold his breath long enough until he finds an airtight room to expel Ether into. (During this process, Max vibrated through several walls — an ability he previously did not have. Did he gain this ability after his recent trip to the Speed Force?) Anyway, the day is saved and Max tries to tell himself that the Joker is more to blame than Ether in this case.

This issue was incredibly lame. Lackluster art combined with a lackluster story in a lackluster attempt to connect to a major crossover. I don't mind giving Max the focus, but it was done in such a boring, inconsequential manner. Who is Ether? As far as I could tell, he's an original villain created for this issue. The problem with that is when Ether becomes Jokerized, we can't tell if he's acting any differently. We have no prior experience to this character. Surely Todd Dezago could have brought back another villain we've seen previously in Impulse.

What I really would have loved to have seen is Inertia get a dose with the Joker gas here. Joey Cavalieri had been hinting that Inertia might come back and take a stab at being a hero. This would have been the issue to do it. Thad could have heard that Bart quit being Impulse and was having a hard time, and decided to try to patch things up with him. And then on his way to Manchester, he could have been exposed to the Joker gas, which would have given us a wild and silly Inertia, in direct contrast with the serious Inertia we know. That would have been an awesome issue!

Impulsive Reactions begins with Joey Cavalieri announcing he'll be attending Comic Con International: San Diego (that's what they called it back then) with Carlo Barberi and Juan Vlasco.

Kamandi 2 says he first started reading comics with Superboy #198, which featured the Legion of Super-Heroes. Fascinated with the idea of a whole "legion" of heroes, Kamandi began collecting everything DC, including Impulse.

Imp says his first comic was World Without Grown-Ups. From there, he began reading Young Justice, then finally started picking up Impulse with Impulse #54.

Disaster says he started with Impulse #3, having flipped through it in a comic shop and seeing it was different from everything else he'd read.

CoolGuy started with Impulse #1 after happening to see it in his shop, and he's been hooked on it since then.

ProfZoom also started with issue #1, having been excited to see a Flash spinoff.

DataLore has been enamored with Impulse since he first appeared in The Flash, calling him an updated Kid Flash and commentary on modern youth acting before they think.

Lethal says the Flash TV show brought him to the comic series, but he really didn't enjoy it until Mark Waid took over, making him a fan for life. He recognized Humberto Ramos' work from a couple of issues of Superboy, and was very excited for him to start the spinoff Impulse series. Lethal says issue #3 is still the best of the series.

Rick2Tails was also brought in by Ramos' art, but not until the series was in the 20s. But when he did start, he immediately had to get all the back issues.

Kyle says he started reading Impulse from the beginning. He has considered dropping the book several times due to questionable art, but now he's enjoying it a lot more. Kyle does admit, however, that he's still getting more laughs from Young Justice.

DeathScythe2680 says he was brought in by Ramos' art and stayed because the series always makes him laugh. Now for the new ads:

Nautica. (For the first time in a long time, Bart and Preston were not wearing Nautica clothes!)

Prancer Returns. A USA original movie. This two-page ad comes with a very annoying and thick activity book, connected from page 4 to page 20. I'd love to rip it out, but I don't know how to do that without destroying the whole comic book.

Need a lifeline? Who Wants to Be a Millionaire Kids Edition CD-ROM.

Harry Potter and the Sorcerer's Stone for PlayStation, PC CD-ROM, Game Boy Color and Game Boy Advance.

Power Rangers Time Force for PlayStation, Game Boy Color, Game Boy Advance and PC CD-ROM.

Scan this barcode. Save the world. Scan Command.

Rumble Robots. Interactive fighting robots.

Now you can master the goofiest moves! Extremely Goofy Skateboarding.

The Powerpuff Girls soundtracks: The City of Soundsville and Heroes & Villains.

Cardcaptors. Songs from the hit TV series.

Scooby-Doo and the Cyber Chase.

Got milk? with Ronald McDonald and two kids, labeled Small, Medium and Super Size.

Well, that's it for Impulse comics with a publication date in 2001. Next time, we'll look back on the year and hand out some awards before beginning the final year of Impulse, 2002.

Tuesday, July 18, 2017

Young Justice #38

Stuff Happens

Peter David – Writes
Todd Nauck – Pencils
Lary Stucker – Inks
Ken Lopez – Letters
Jason Wright – Colors
Digital Chameleon – Seps
Tom Palmer, Jr. – Assistant Edits
Eddie Berganza – Edits

This is the one and only Young Justice cover not drawn by Todd Nauck (I guess he was too busy with the Our Worlds at War special). Walt Simonson gives us a "Jokerized" Superboy, with everybody barfing behind him. I don't know why they're all barfing — is he stinky? And Wonder Girl getting a spoon ready seems excessive. But one thing I do know is that actually isn't Superboy. It's his evil clone, Match, who has been "Jokerized" because this is an official tie-in of DC's next big event, Joker: Last Laugh. I find it odd that DC immediately jumped into a big Joker event just as soon as the dust settled on Our Worlds at War. Luckily, though, this issue is kind of a reluctant, minimal tie-in.

Our story begins with Bart Allen returning to the Young Justice headquarters at the Catskill resort. It's been a little while since he initially quit, but not long enough for them to repair the whole in the roof Lobo created just before they went off to the war. Robin, Empress, Secret, Wonder Girl and Cissie are all hanging out, eating pizza and junk food when Bart walks in to grab some things he forgot last time. Empress reminds everyone that she knew Bart would come back, and Wonder Girl immediately starts telling Bart that he can't just up and quit the team. Bart insists that he doesn't want to be Impulse anymore, but Cassie believes he really wants his teammates to convince him to stay, otherwise, she argues, he would have just gathered his possessions at super speed and zoomed away without anyone seeing him.

Bart simply says he's trying to get used to a new lifestyle, but Anita coldly says he's full of it. Secret scolds her for not being nice, but Anita is insulted by Bart quitting the team. She explains that she can respect Cissie's reasons for giving up being Arrowette, but with Bart, she feels being shaken by the war isn't a valid reason. Cissie asks to be left out of this conversation, and Bart says he's glad to have her support his decision. But to his shock, Cissie says she doesn't agree with Bart. She explains that she had lots of reasons for quitting, but a fear of being killed was not one of them. Cissie believes that if you're afraid of dying, then you risk being afraid of living, which is where she thinks Bart's head is right now. Bart gives Cissie a sad, painful look of betrayal, and tries to explain how it's different when you actually see yourself die. But Bart decides not to labor the point and just starts walking away.

As Bart walks Robin, he tells him he's not going to kiss him on the way out, and Cassie pleads with Robin to convince Bart to stay. Robin looks at her for a moment, then stands up and tells Bart he's leaving with him. Everyone is shocked by this — two founding members of Young Justice, including their leader, are gone, just like that. Robin explains that he was a leader that wasn't trusted, a leader tarnished with guilt by association with Batman. He says there's a lot of things in life that don't make sense right now, and this group is one of the biggest. Until he gets things sorted out, his contribution is diminished.

Cassie apologizes for what happened on Apokolips, and she urges Robin to at least wait for Superboy to show up, knowing that he'll apologize, too. Robin says it's not about that, and Cassie calls him a liar. Robin points out how odd it is to be called a liar immediately after being told he is trusted. He says the war taught him that life's too short for the kind of grief he got from Young Justice. Cassie angrily says, "Fine. Go. Get out. Quit. See if I care." And she stops Robin from saying he doesn't want there to be any hard feelings. Cissie and Empress are glaring at Robin, but Secret is openly weeping. Robin tries to approach her, but she says she's glad Spoiler will get more time with him, and sends him away. So Robin and Impulse officially quit Young Justice, leaving behind four emotionally distressed teenage girls.

The girls are so emotional, that the arrival of the Jokerized Match doesn't even faze them. Match's mind has been warped by the Joker gas, and he's much more silly than diabolical this time. In fact, he's downright harmless. Which is good for the girls, because they're so distracted, they believe Match is the real Superboy trying to pull an elaborate stunt to cheer them up. But the real Superboy is having a heart-to-heart with Supergirl on the Statue of Liberty.

Cassie calls up Red Tornado to tell him that Robin has also quit the team, and the android says he's not entirely surprised. He does point out, though, that he might have been able to forestall Robin's decision had he not been asked to keep his distance from the team to let them "recover." Regardless, Red Tornado had seen the seams of Young Justice coming apart even before the war, so he made arrangements for them to have a new leader. He didn't want to take charge of the team himself, since that could make the teens feel like they were "running back to Daddy." Instead, he asked Snapper Carr to fill this role.

Meanwhile, Anita goes to check on the mysterious pilot who saved them from Young Justice. It's Lobo ... sort of. Except this Lobo is small and skinny and has yellow eyes instead of red. (He will later be named Slobo, so for clarity's sake, I'll came him that now.) Since piloting Young Justice back home, Slobo has holed up in one of the resort's rooms and trashed it in a bout of self-pity and malaise.   He tells Anita that he's disgusted with his own cowardice, explaining that when the original Lobo was killed by Parademons, every drop of his blood grew into a new Lobo. This massive army of rapidly aging Lobos initially sought revenge on the Parademons, then would eventually turn on each other until only one Lobo would remain, who would grow to adulthood and become just like the original Lobo before he was turned into a kid.

But Slobo was a genetic outlier, the only non-identical clone, much smaller and weaker than the rest. Recognizing this, Slobo snuck onto Impulse's ship, The Max, found some clothes and completed the repairs. Even though he saved Young Justice, he feels like a failure since he ran away from a fight. He remembers being Lobo and laughing death in the face, but now, crippled by fear, he doesn't feel worthy of the name Lobo.

Match then launches an overly elaborate and ridiculous death trap for Wonder Girl, trying to start a gas light and trick her into striking a match to light the candles for his "romantic" dinner of uncooked spaghetti and raw meat. Cassie still thinks this is the real Superboy goofing off, so she begins yelling at him and crying at him and wondering why she even loved him. Match becomes overwhelmed with emotions and flies away. The real Superboy arrives to find Cassie crying. He follows Supergirl's advice and tells Cassie he cherishes their relationship and apologizes if he hurt her. Cassie immediately gives Kon a big hug and asks him to forget everything she said earlier and just go back to the way things were before. Kon's a bit confused by this, but he agrees. Secret, however, is still distraught. Kneeling by the Super-Cycle, she begs Robin to return, promising to not be evil if he just comes back.

I'm really sad that this issue had to be a part of the Joker: Last Laugh crossover, mainly because of the cover it gave us. The subplot with Match was rather inconsequential and the only source of humor in the story. But when two founding members quit the team, we deserve a much stronger cover. Anyway, I wasn't surprised to see Robin quitting the team, given how everyone had been treating him. And to show just how mad he is at Superboy, Robin made sure to leave while Kon was away. Poor Bart, though, was met with unexpected harshness from his friends. I get that they're emotional teenage girls, and they all briefly got their hopes up that Bart was coming back to the team, but still! They were pretty mean to him! But Bart handled it well, I thought. He could have gone into more detail about what it felt like to die vicariously, or he could have told them about how he lost his girlfriend, Carol. But that only would have made everyone even more upset than they already were.

I'm completely ambivalent about Snapper Carr coming out of nowhere to join the team for basically no reason. But I am fascinated with the concept and character of Slobo (although I wish he had a more creative name). However, for better and worse (mostly worse), we're going to be skipping a handful of issues of Young Justice now that Impulse is off the team. This makes complete sense from an in-story perspective, but from a marketing perspective, this move spells death for a character who was already suffering with low sales numbers. Impulse hasn't shown up in The Flash in more than a year, and now that he's not in Young Justice, his exposure is confined to just his own series ... where he's not Impulse anymore ... This is the beginning of the end.

Our letters to the editor begin with Jason Smith talking about Young Justice #34, which Impulse didn't appear in. He compliments the creative team of Peter David, Todd Nauck and Lary Stucker for staying together for so long and still keeping fresh. Jason also wonders where Red Tornado has been lately.

Hunion Joe simply asks for Firestorm to join the team. Eddie Berganza opens up this question to the readers: Should they bring back Impulse and Robin, or just add new members?

We only have two letters this month because of a big promo for Joker: Last Laugh tie-ins. So let's check out the new ads:

Nintendo GameCube. Born to play.

Starburst. Twelve chances to improve your aim.

Good vs. or Evil. The Mummy Returns for PlayStation 2 and Game Boy Color.

Just Very Cool. JVC DVD player with a contest to win a trip to the premier of The Lord of the Rings in New Zealand.

The action is real but the actors are not. Final Fantasy: The Spirits Within.

The meek shall inherit the Earth but not Dominaria. Magic: The Gathering.

Every story has a beginning. Smallville. (I never watched this show, considering it "Superman for girls" and I still stand by that. But a character named Bart Allen allegedly showed up in a few episodes, so I'll try to review them when we get there.)

Boxing Fever for Game Boy Advance.

Hey, Kids! Comics! talks all about Smallville. (Seriously, why have a show about Superman where he's not Superman?)

Get digitized into an EA Sports video game! Contest through CornNuts.

Arctic Thunder for PlayStation 2.

He's your little brother. Don't do anything you wouldn't want him doing. Family. My anti-drug.

Luigi's Mansion for GameCube.

Take control. Think. Don't smoke.

You can't kill what you can't catch. Spy Hunter for PlayStation 2.

Higher weight, lower reps. CapriSun Big Pouch.

Got chocolate milk? with biker Mat Hoffman.

Next time, Bart's still out of the race as the world continues to go Joker crazy in Impulse #79.

Thursday, July 13, 2017

Impulse #78

Losing the Impulse

Todd Dezago • Writer
Carlo Barberi • Penciller
Rich Faber • Guest Inker
Janice Chiang • Letterer
Tom McCraw • Colorist
Digital Chameleon • Separator
Joey Cavalieri • Editor
Impulse created by Mark Waid & Mike Wieringo

This issue's cover depicts Impulse in both the attic and debasement by Carlo Barberi and Wayne Faucher! All kidding aside, this is one of the most powerful, heart-breaking covers in all of Impulse. The lighting, the tears streaming down Bart's face, Max and Helen helplessly looking on. Everything works in the saddest way. I think it's much more tragic to have a hero choose to quit than simply be defeated by a villain. And that's what we get here. Also, what really kicks this cover up a notch is all the Easter Eggs in the background. We have boxes labeled for Helen, Max and Wally (for some reason), with stick figure graffiti on Max's and Wally's boxes, presumably from Bart. And among Bart's Impulse memorabilia, we have a picture of him with Wally and another picture with what looks like Terra and Damage from Bart's old New Titans days. And, yes, Bart is wearing a Nautica shirt as usual (when will that sponsorship end?).

Our story begins with Max filling Wally in on everything that's happened to Bart the past few weeks (since Wally no longer interacts with Bart, thanks to Geoff Johns!). Max tells Wally all about Bart's adventure to the 30th century, how he acquired his new power to create scouts, and how one of those scouts was killed on Apokolips, putting Bart into a comatose state, which lasted several days. Max was touched that while Bart recovered, he was visited by just about everyone — Jay and Joan Garrick, Red Tornado, Nightwing, Captain Marvel, Captain Marvel Jr., Plastic Man, Green Lantern, Dr. Midnight, Tempest, the Star-Spangled Kid, Starfire, Hawkgirl, Wonder Woman, Martian Manhunter, Big Barda, Supergirl, and Superman.

Max told Bart's Young Justice friends (Robin, Wonder Girl, Superboy, Empress and Cissie) that it'll take a few weeks before Bart's back on his feet. Max then told Bart's neighborhood friends (Preston, Mike, Wade and Ayana) that Bart came down with double walking pneumonia, which Preston thought was "awesome cool." Bart returned to school the following week, and managed to catch back up fairly easily. But Max is concerned about the boy's attitude, telling Wally: "But there's something still not right; this isn't our Bart ... he's ... he's sad. And he's lost any interest he'd had in being ... a hero."

Wally suggests having Bart talk to a professional therapist, pointing out that what he suffered on Apokolips goes beyond "traumatic." Max agrees, then puts the conversation on hold so the two running speedsters can help a family change a flat tire. Max lifts up the van with a little vortex, Flash puts the new tire on, and bids the family farewell with a bad pun: "You're on your way with time to spare!" As Max and Wally run through Norfolk, Nebraska, Max tells Wally the rest of the story about Bart's adventure to the future, namely, how Carol chose to stay in a different time period, just after Bart had fallen in love with her. Wally comes screeching to a halt, shocked to hear that not only had Bart fallen in love, but that he was willing to tell Max about it. Max asks what's so weird about this, and Wally says kids don't usually tell these things to their fathers. Wally catches himself at the word "father" and tries to explain it away, but Max brushes him off, seemingly pleased with the title.

Max and Wally take off, zooming past the Norfolk County Courthouse, not realizing that one of Impulse's (few) foes is inside. White Lightning is at a hearing for her mother, and is dismayed when the judge orders her to solitary confinement without visitation until the trial, along with a bail of $200,000 due to her history of escaping custody before her trial date is set. White Lightning tries to say goodbye to her mom, but is pushed away by a guard. She begins to use her hypnotic charms on him, but her father, Detective Bramer, is there to stop her. White Lightning vows to raise the money for her mom's bail legally, remembering Impulse's advice to use her powers for good.

Back in Manchester, Alabama, Bart is quietly playing fetch with Dox in the backyard when Max asks if he wants to go on a run with him. Bart sadly says that he doesn't feel like running anymore. As he struggles to explain his emotions, Max tells him it's okay to not want to run and it's okay to not know how you feel. Max explains that Bart's been through so much these past few weeks that it's perfectly normal for him to be sad and confused, and, at the end of the day, he trusts Bart to make the right decisions. Preston then comes cover, eager to show his friend something that's guaranteed to lift his spirits — the latest issue of the After-Life Avenger, guest starring Ben Steel and his bear, Hans!

But to Preston's disappointment, this exciting comic book has no effect on Bart's mood. Bart leads Preston into his room and climbs up on his bed, apologizing for not being able to be cheered up. Preston realizes that Bart's sad about Carol, and as he talks, Bart pulls out Carol's broken heart locket. Preston then deduces that Bart actually did kiss her, but he spots a flaw in Bart's story. He said he kissed Carol right before she left with his mom, then he corrects himself and says he meant her mom, then he has to correct himself again and says he meant before she went to her grandmother's. Meanwhile, Rolly is doing the final editing on their Impulse movie. He knew they captured some footage of the real Impulse coming to save them from falling off the walkway, but he's now found something odd. In one frame, Bart is standing next to Carol, wearing his Dr. Bad costume. But in the next frame, Bart is completely gone, and the real Impulse is there in his place.

We then head to the Sheffield Savings Bank in Sheffield, Alabama, where White Lightning is trying to withdraw her trust fund. But the female teller won't let her do that without her mother's signature. Growing frustrated, White Lightning demands to see a male teller. She causes a big enough scene that the manager comes out to talk to her. Lucky for White Lightning, the manager is a male, and she uses her powers on him to get her money.

Meanwhile, Max Mercury has resumed an activity he hasn't done for a while because of Bart's troubles — probing the Speed Force through meditation. He seems to be having a conversation with Johnny Quick, telling him how much Bart has matured lately. Helen then interrupts him, saying that her boyfriend, Matt Ringer, is over, asking to talk to Max. So Max heads out to the front yard, and Matt tells him how strained his relationship is with his son, Mike. He's noticed how cool and casual Max and Bart are, and he's hoping to have an activity with the four of them so Mike could see how fathers and sons can be. Max is once again pleasantly taken aback at being called Bart's father, and he agrees to the plan. Matt eagerly explains that he wants to go to the monster truck rally in two weeks, rejoicing that this might give his son a chance to be happy. Max looks over at Bart, and agrees that kids should be happy all the time.

We then return to White Lightning, who has come to the sad realization that her depleted trust fund still isn't enough money to post her mother's bail. She watches TV in her trailer home, learning of a big concert coming to the Birmingham Coliseum, starring Holly Matchet, Leonard Schmenard and the Daniel Charlie Band. White Lightning knows she could rob the ticket box to get more than enough money for her band, but she also really wants to follow Impulse's advice to put good out and get good back.

And so, Max finds Bart once again playing fetch with Dox. As he sits down next to the teen, Bart tells him it used to be so much fun, racing around and helping everybody. But after Apokolips, and everything with Carol, it just isn't fun anymore. Bart admits that lately, being Impulse is sad. Max says he's behind Bart on this (having to clarify he means he supports him), and he explains that when he first agreed to train him, his goal was merely to teach him how to control his powers — not to be a superhero. That's what Bart became anyway, but Max points out that he doesn't have to be that anymore. It's tough enough just being a kid, and all he an Helen want is for Bart to be happy. With this encouragement, Bart finally comes out and says he wants to quit being Impulse.

Bart visits the Catskills resort to tell Young Justice his decision, breaking the news in front of Red Tornado, Wonder Girl, Robin, Secret, Superboy, Cissie and Empress. Everybody is shocked by this, especially Superboy, who says that nobody quits Young Justice. Even though Cissie quit, she still hangs out with them. But Robin steps forward and says he understands how all of them must think about quitting from time to time, and how this lifestyle can sometimes be too much. Robin says sometimes they need to step away for a little while, and sometimes they need to step away for good.

And so, everybody says goodbye to Bart. Wonder Girl is the first to hug him, saying, "You take care, Speedy." Empress shakes his hand, saying she knows he'll be back. Cissie ruffles Bart's hair, saying he owes her an ice cream. Secret blows him a kiss, telling him it won't be the same without him. Red Tornado congratulates Bart on making a mature decision and says he's always welcome back should he change his mind. Finally, Superboy grasps Bart's hand and ruffles his hair, saying they're going to miss him, but they understand he has to do what he has to do. And with that, Bart walks away from Young Justice, with Empress repeating her belief that he'll be back.

Our story concludes with White Lightning giving in to temptation. With three armed teenage boys under her control, she robs the Birmingham Coliseum box office, simply saying she got tired of waiting for good stuff to come to her.

This issue was sad and quiet. Yet it flowed naturally out of the preceding stories. Bart has made a tragic decision, but an understandable one. It is going to be rough getting through the next few months without Impulse, but luckily his supporting characters are developed enough to keep things interesting. Bart's friends are beginning to piece together his secret identity, ironically right when he gives it up. Max has resumed probing the Speed Force, which will eventually lead to more storylines. Helen and Matt are progressing as a couple. And White Lightning has fully returned to a life of crime. In the meantime, poor Bart is going to have to try to find motivation to become Impulse again.

Impulsive Reactions begins with Chuck Brouillette, of Saratoga Springs, N.Y., expressing appreciation for Impulse serving as the bloodline to the bridge of Barry Allen's legacy, going back to Bart whispering "Grampa" when he first saw a picture of him in World Without Grown-Ups. Chuck though Impulse #75 nicely wrapped up the Dark Tomorrow storyline. He also finds Bart's new powers of time travel fitting, considering how his grandpa's role in the DCU was to connect with the past and visit the future.

Joe Nah suggests having Bart completely give up his Impulse outfit in favor of the old yellow Kid Flash outfit. And should Bart become less impulsive after Our Worlds at War, then a name change would be in order, as well. Joey Cavalieri seems genuinely interested by this idea.

Archangel1 claims that Impulse would never in a million years wear the Kid Flash costume of his own free will, primarily because the bright yellow would make him too big a target for enemies. Archangel1 does, however, agree that it's time for a new outfit.

Tobias Christopher points out that Bart did wear yellow in the Secret Society of Super-Heroes, which he says has a pretty great ending.

Anthony O'Brien says his first issue was Impulse #9, and he fell in love with Jenni Ognats, comparing her to Disney's Little Mermaid. Anthony also fell in love with the rest of the cast and crew of the book and scooped up all the back issues. He says the first two issues of the series weren't that great, but Impulse #3 was when it found its heart.

Max Mercury II says he didn't start buying the book until Impulse #61. He was first brought in through The Flash and Young Justice, and the clincher was when he found out the writer of World Without Grown-Ups was writing Impulse.

Corndog7 says his path to Impulse actually started in Aquaman. He enjoyed Tempest and followed him to the Titans, where he grew to love the Flash and Jesse Quick. Once he started reading The Flash, he began craving more adventures with Jay Garrick and Max Mercury. Finally, he got on board with Impulse in time for the Mercury Falling arc. Now for the new ads:

Buy a Suzuki ... get up to $200 in free accessories.

Jackie and Jade every day on Kids WB!

Which spell would you use? Harry Potter Trading Card Game.

Frosted Flakes. Get supercharged!

Big hero! Cool spy! Spy Kids on video and DVD!

Hey, Kids! Comics! talks about the new Justice League animated series (which almost had Impulse on it).

It's time to duel. Yu-Gi-Oh! King of Games on Kids WB!

It's even more fun in real life! Lunchables Chocolate Cookies 'n Frosting.

Mondo Majesco Maxi-Sweepstakes! Grand Prize: 1 Nintendo GameCube pause 1 Majesco GameCube game, and will be drawn into a 2002 DC Comics comic book!

Magic: The Gathering Super Series.

Next time, we'll see how Bart's hero friends really react to him quitting the team in Young Justice #38.